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First Person Shooters (Games)

bettiwettiwoo's Journal: 7 ... Commandments All Video Games Should Obey

Journal by bettiwettiwoo

The 7 Commandments All Video Games Should Obey.

From
#4, Thou shalt make killing fun: 'Gordon, the whole world has been taken over by a race of malevolent aliens. All of humanity is depending on you. Here's a goddamned crowbar.'

#5 Thou shalt not force repetition on the player: 'There are people who say that preventing saves adds to the "tension" of the game. Sure, in the sense that the fact that your 360 could catch on fire at any moment also adds to the tension. Face it, if the only way you can think of to add suspense to your game is to disable a feature of the hardware, then you suck at making games. [...] This should be the law: If you've programmed your cutscene so that we can't skip it, then you should have your game programming license revoked. If you have placed your cutscene right before a spot where we're likely to die, and given us no ability to save after it, then you deserve a beating.

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7 ... Commandments All Video Games Should Obey

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There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence. -- Jeremy S. Anderson

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