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Games

Journal m4ik's Journal: Confession

Somebody waved a CD of the Doom3 Alpha in front of my face and I couldn't resist. I really wanted to wait til the game is out but you should know that I use a triple monitor setup at work and all three monitors have a Doom3 screenshot as a background. I own a copy of every Id game since Wolfenstein except Quake2. I pre-ordered Doom3 the day it was officially anounced. So, I don't want warez, I just wanted to see the engine in action. And boy its awesome.
The detail of leveldesign is the same as UT but the bumpmaps really do the trick. It took me some time to find out how to enable the shadows and I got to give kudos to Carmack - the thing never crashed tho I was mindlessly changing parameters.
Some things need some work tho, I hope they change them before releasing: the physics can't compare to UT's Karma Physics - still I see dead monsters lying halfway in the wall and the boxes and stuff that can be affected by shots are too heavy. Framerate crawls when there is more than one monster "activated". The maps aren't very interactive, at least you should be able to shoot the lights out or break the stuff that should break (e.g. glass panes). Well, same stuff as in all computer games.
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Confession

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