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sesshomaru's Journal: Sony

Journal by sesshomaru

Sony made this distinction, to a large extent, not so much through original design or perspective or technology as through psychology. Their message: videogames are childish, uncool garbage. What we have to offer, it's barely even videogames. It's more like movies, or some other kind of entertainment. They reinforced the premise by generally refusing "old fashioned" 2D games on their systems, unless explicitly labeled as a retro package; through putting a heavy emphasis on "mature"-themed games, and by funneling Sony's limitless funds into years of blanket advertising - rarely showing actual game footage if CG was available, emphasizing the cinematic and familiar. The implication was, the less videogames in any sense resembled what you and I think of as videogames, the better. -- What's Wrong With Console Design? [next-gen.biz]

Well, this is something that goes along with another quote I read recently:

Are you still dicking around with lovingly detailed 2D sprites? Enormous Gouraud shaded triangles are the wave of the future! Glazed, emotionless eyes! Hair that's been hacked out of stone! Giant 3D booger men in diapers are what today's gamers want, and we'll give you the tools to craft those horrendously ugly damn creatures. Someone perfect time travel already so we can just bomb 1994. -- Worst Video Game Ads comments [1up.com]

This is why I get irritated whenever anyone says Nintendo censors (oh they do, and in very irritating ways) and Sony doesn't. Sony loves to censor, and they have from the beginning, but they are good at projecting an image, I'll give them that. You suck, Sony!

The universe does not have laws -- it has habits, and habits can be broken.

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