If you look at the letter from IMAX (PDF), you'll see they think the reference to IMAX is "misleading to readers." They further request that "all future articles regarding this "room-scale" virtual reality system make no reference to our registered trademark." Apparently, IMAX has never heard of the Streisand Effect. Update: 06/19 19:26 GMT by S : IMAX has apologized.
"I've had some people from [eSports teams] Complexity, SK Gaming, and a few high-profile streamers reach out. I would say everyone seems onboard with making online PC gaming a more enjoyable experience," says inventor David Titarenco, a former Counter-Strike pro himself. "After all, most cheating on consoles has been eradicated, why should PC be so far behind?"
Despite the failure of the latest attempt, SpaceX will be encouraged by the landing accuracy of the Falcon 9 and the bigger-picture success of its guidance, navigation and control (GNC) system in bringing the booster back to the drone ship. The GNC also worked as designed during the prior landing attempt in January, which ended in the destruction of the vehicle following a hard touchdown on the edge of the platform." In related news, SpaceX is hoping to attempt its next landing on solid ground.
In a recent podcast interview he had with Geoff Keighley, Valve CEO Gabe Newell opens up the current situation a bit more: "I'm a fan of TV shows, I'm a fan of writers, I'm a fan of movies, I'm a fan of games and I certainly understand why people are like, you know, hey I remember this awesome experience and I'm starting to get worried that I'm never going to have it again. I am a fan of Terry Pratchett and he has Alzheimer's, it's like, Oh my god, I may never get another great Discworld novel. [...] We aren't going to go all retro because there are too many interesting things that have been learned. The only reason we would go back and do a 'super classic' kind of product is if a whole bunch of people internally at Valve said they wanted to do it, and had a reasonable explanation for why it was."
The author thinks simulation games — driving, piloting, and space combat — will be the core of the first wave, and other genres will probably have to wait for the lessons learned making sims good. He adds, "...the practical challenges are great, too — not least in persuading players to clear enough space in their homes to use this device properly, and the potential for social stigma to attach to the goofy-looking headsets and the players' withdrawal into entirely private experiences. I still think that these present major obstacles to the widespread adoption of VR, which even more practical and commercially realistic offerings like Morpheus will struggle against."