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Snood, the Simple Game

Posted by jamie on Tue Jan 14, 2003 03:32 PM
from the three-of-these-a-decade dept.
Greg Costikyan has penned a Snood screed that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that Woz was hooked on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.
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  • Frozen bubble (Score:4, Informative)

    by Anonymous Coward on Tuesday January 14 2003, @03:34PM (#5082960)
    A RIP OFF of the Bust a move game.
    • Re:Frozen bubble by Semi-Psychic Nathan (Score:1) Tuesday January 14 2003, @03:45PM
    • Bust-a-move (Score:4, Interesting)

      by SonicBurst (546373) on Tuesday January 14 2003, @03:48PM (#5083073) Homepage
      otherwise known as puzzle bobble to the rest of the world. Both mame and NeoRageX play it very well, btw. :)
      [ Parent ]
      • 1 reply beneath your current threshold.
    • Re:Frozen bubble by los furtive (Score:3) Tuesday January 14 2003, @03:52PM
      • Re:Frozen bubble by Anonymous Coward (Score:1) Tuesday January 14 2003, @04:22PM
    • Actually by Anonymous Coward (Score:2) Tuesday January 14 2003, @04:08PM
      • Re:Actually by Twirlip of the Mists (Score:2) Tuesday January 14 2003, @04:34PM
        • Re:Actually by pyrrho (Score:1) Tuesday January 14 2003, @09:05PM
        • Re:Actually by neostorm (Score:1) Tuesday January 14 2003, @10:39PM
        • Connect 4. by pommiekiwifruit (Score:2) Wednesday January 15 2003, @05:43AM
        • 1 reply beneath your current threshold.
    • Re:Frozen bubble by DarkZero (Score:3) Tuesday January 14 2003, @04:47PM
    • Re:Frozen bubble by shellbeach (Score:1) Tuesday January 14 2003, @05:22PM
    • Legal Action by Angram (Score:2) Tuesday January 14 2003, @05:58PM
    • 4 replies beneath your current threshold.
  • whatever (Score:3, Funny)

    by tps12 (105590) on Tuesday January 14 2003, @03:36PM (#5082971) Homepage Journal
    Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

    Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

    If our legislators had seen these in action, they'd be banning them before they worry about the comparitively healthy first person shooters.
    • Re:whatever by flippet (Score:2) Tuesday January 14 2003, @03:45PM
    • Re:whatever (Score:5, Interesting)

      by Jason1729 (561790) on Tuesday January 14 2003, @04:04PM (#5083186)
      I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

      It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.

      Games like quake3 where all you do is go around shooting things are boring. That's what's mind-numbing and crippling. Tetris makes you concentrate and think.

      The best games are the simple ones with high playability, so to answer the question in the summary, there will always be a demand for this.

      Jason
      ProfQuotes [profquotes.com]
      [ Parent ]
      • Re:whatever by insanecarbonbasedlif (Score:3) Tuesday January 14 2003, @04:46PM
        • Re:whatever by Jason1729 (Score:1) Tuesday January 14 2003, @05:13PM
      • Re:whatever by fgb (Score:1) Tuesday January 14 2003, @05:10PM
      • Re:whatever by bannerman (Score:1) Tuesday January 14 2003, @07:23PM
    • just one more game (Score:4, Funny)

      by kennon42 (147921) on Tuesday January 14 2003, @04:05PM (#5083190)
      although, realizing this effect, the creator of snood helpfully provided a "Just One More Game" function, and even gave it its own hotkey :)

      [ Parent ]
    • Re:whatever (Score:5, Insightful)

      by Blkdeath (530393) on Tuesday January 14 2003, @04:09PM (#5083215) Homepage

      I'm not sure if this was intended to be funny, or if it was misconstrued by the mods (wow, that'd be a first!), but I'll respond as if it were in a serious tone.

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Most people I see playing online shoot-em-ups are too busy fragging their opponents to bother taking their hands from the cursor keys (or whatever they use for direction and fire) to use the keyboard; that would reduce their kill rate.

      Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      Are the games at fault, or the people? My grandmother used to (and probably still does) play Solitaire. Alone. She had a board she'd put on her lap and a deck of cards that's probably been dealt more times than I've worn socks. She'd play until she was bored, then quit.

      I used to read quite seriously, and would often plow through 200-300 pages in a single night. (I read the American BiCentennial Series in a single school year = 10 months; grade 6). Would that be considered 'obsessive' behaviour, or is that healthy? I couldn't do it now, because performing in public school is much less demanding than performing at work (and heaven knows what would've happened if I pulled a few all-nighters like that and tried to drive before the sun came up!).

      Anything to excess is a bad thing. Be it Quake, Snood, Solitaire, reading, chocolate, sex, anything. Rather than regulating everything that COULD cause us harm - why don't we teach our children and students moderation and self discipline?

      [ Parent ]
    • Re:whatever by jellomizer (Score:2) Tuesday January 14 2003, @04:36PM
      • Re:whatever by Pxtl (Score:2) Wednesday January 15 2003, @01:01AM
    • Re:whatever by man2525 (Score:2) Tuesday January 14 2003, @04:58PM
    • Re:whatever by knodi (Score:3) Tuesday January 14 2003, @05:52PM
    • Re:whatever by skeedlelee (Score:2) Tuesday January 14 2003, @05:55PM
      • Re:whatever by fucksl4shd0t (Score:2) Wednesday January 15 2003, @08:23AM
    • Warning!! Snood installs Bonzai Buddy!! by permaculture (Score:1) Tuesday January 14 2003, @05:58PM
    • Re:whatever by f97tosc (Score:2) Tuesday January 14 2003, @06:22PM
    • Re:whatever by mr_burns (Score:3) Tuesday January 14 2003, @06:28PM
      • Re:whatever by Dirtside (Score:2) Tuesday January 14 2003, @08:59PM
    • Re:whatever by danieljames (Score:1) Tuesday January 14 2003, @09:24PM
      • Re:whatever by fucksl4shd0t (Score:2) Wednesday January 15 2003, @08:31AM
    • Re:whatever by buzzcutbuddha (Score:1) Wednesday January 15 2003, @07:08AM
    • Re:whatever by mvdw (Score:1) Wednesday January 15 2003, @11:04PM
    • Re:Good insight by maxume (Score:2) Tuesday January 14 2003, @04:20PM
      • 1 reply beneath your current threshold.
    • Re:Good insight by Anonymous Custard (Score:2) Tuesday January 14 2003, @04:26PM
    • Re:Good insight (Score:4, Insightful)

      by alienmole (15522) on Tuesday January 14 2003, @06:19PM (#5084139)
      Let me preface this by saying whoever modded that as funny should be taken into some dimly lit parking lot and raped

      Wow, talk about someone who lacks a sense of humor!

      You have games (1) that require a lot of thinking to progress -- tetris

      Ha! Nice troll! Wait... you're not serious? "A lot of thinking"? Tetris? Are you retarded? Well, I suppose that has to be a rhetorical question...

      [ Parent ]
      • Re:Good insight by alienmole (Score:1) Wednesday January 15 2003, @05:20PM
      • 1 reply beneath your current threshold.
    • 2 replies beneath your current threshold.
  • the truth is... by korea (Score:1) Tuesday January 14 2003, @03:36PM
  • Snood is a definite classic. (Score:5, Interesting)

    by AugstWest (79042) on Tuesday January 14 2003, @03:36PM (#5082977)
    Gamers tend to think that games will only be classics if they're adopted by gamers. That's why they're so surprised when deer hunting games outsell Quake.

    My 64 year-old mother got hooked on Snood, and got a copy for everyone she knew. She doesn't know what kind of video card she has, she doesn't know the bus speed of her RAM, but she'd be up until 3 in the morning trying to beat her high scores.

    Oh, it is already available on cell phones and PDAs [snood.com].
    • by BethLogic (561055) on Tuesday January 14 2003, @03:54PM (#5083128)

      I was introduced to Snood a couple summers ago while living with a non-geek friend and got very addicted. Many unemployed hours were spent watching the pretty colors gather and then fall. When I was over at my boyfriend's apt I would take every chance I got to try to beat his high score. If he walked out of the room and was gone for a minute I'd start playing. The competition aspect made it much more gripping.

      Luckily I found a job and have been able to turn those wasted hours into time spent on /.

      Although a little Snood wouldn't be a bad way to kill time as I wait for code to build....

      [ Parent ]
    • Re:Snood is a definite classic. by john_is_war (Score:1) Tuesday January 14 2003, @04:12PM
    • Reminds me of one o' my customers... (Score:4, Interesting)

      by Midnight Ryder (116189) <midryder@midnightryder.com> on Tuesday January 14 2003, @06:35PM (#5084264) Homepage

      This kinda reminds me of one of my customers. I quite often talk to my game customers via email (Asking how to get past a level, needing a re-download after loosing the game, etc. Not all 'support' stuff really, but, kinda nice to talk to the people who enjoy the games, and find out what they want more of.) Anyway... one of my customers that contacted me had a serious problem. She was in her late 60's, I believe, and loved Tile Panic! [midnightryder.com], a fairly simple puzzle game that requires some quick thinking on higher levels.

      Problem is, her daughter wouldn't let her play anymore. Apparently she had heart problems, and after a while, her blood pressure would go WAY up, and she'd have to quit playing.

      Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game. She's the only one I know who managed to actually play perfect games on more than one of the game difficulty levels! But the whole thought of someone refusing to give up playing the game dispite the health detrement because they like the game too much is both strange and encouraging ;-)

      (Eh - since I'm here, I'll plug one o' my other puzzle games, since that's a bit o' the discussion on this thread - go check out Tile Panic!, as mentioned above, and Boulder Panic! 2 DX [midnightryder.com]. Or don't :-)

      [ Parent ]
    • Re:Troll La lalalala by AugstWest (Score:2) Wednesday January 15 2003, @12:52AM
    • 3 replies beneath your current threshold.
  • Good Design, Annoying Installation (Score:5, Insightful)

    by weeeee (196575) on Tuesday January 14 2003, @03:37PM (#5082987) Homepage
    If only this game doesn't come with every spyware software in existance! All my friends have this game, and they wonder why their computer runs like crap after installation. Thank you Ad-Aware.
  • by stevenbdjr (539653) <steven@mrchuckles.net> on Tuesday January 14 2003, @03:37PM (#5082989) Homepage

    Games are at heart a form a recreation and enjoyment. Some people find games like Counter Strike and UT2003 disturbing, and with good reason. Games like Tetris, Solitaire, and Snood, are simply fun, without the violence. These are the types of games that parents, grandparents, and wifes play. That's a big market.

    Heck, I'm a huge RTCW player, but one of my favorite games is still Columns on Sega Genesis.

  • Puzzle Bobble by Snover (Score:2) Tuesday January 14 2003, @03:38PM
  • by GoofyBoy (44399) on Tuesday January 14 2003, @03:38PM (#5082992) Journal
    .. cause in my old age I can't play twitch games like I used to.

    In a child-like echoy voice;
    "Ready ... GO!"
    • 1 reply beneath your current threshold.
  • Hm by Anonymous Coward (Score:1) Tuesday January 14 2003, @03:38PM
    • Re:Hm by LiftOp (Score:1) Tuesday January 14 2003, @03:59PM
    • 1 reply beneath your current threshold.
  • What's so great about Snood? by Junior J. Junior III (Score:2) Tuesday January 14 2003, @03:38PM
  • Bust a Move Rip Off? (Score:4, Informative)

    by Flamesplash (469287) on Tuesday January 14 2003, @03:39PM (#5083007) Homepage Journal
    Isn't Snood just a rip off of Bust a Move [ign.com]? I heard of Bust a Move long before Snood. Or is this one of those occassions where Bust a Move is the rip off and happens to be more well known.
  • No Need To Worry by aerojad (Score:1) Tuesday January 14 2003, @03:39PM
  • Web Games by Arc04 (Score:1) Tuesday January 14 2003, @03:41PM
  • snood is fun but... by Stanley Feinbaum (Score:2) Tuesday January 14 2003, @03:41PM
  • strike it rich by mesach (Score:2) Tuesday January 14 2003, @03:41PM
  • snood = bust a move by Ferro_Man (Score:1) Tuesday January 14 2003, @03:42PM
  • Zen and Snood (Score:3, Interesting)

    by _Sambo (153114) on Tuesday January 14 2003, @03:42PM (#5083029)
    The logic of solving small puzzles quickly and in sequence is the best training i can think of for the world's future coders.

    Snood, like tetris, is a puzzle that is impossible (or at least improbable) to beat. But trying to do the improbable is one of the most endearing traits of the human species. (Think flying, scuba diving, landing on the moon, ending the cold war, etc.)

    This speed induced logic could help to sharpen the minds of young scientists, and keep the minds of bored scientists busily doing nothing for the duration of their addiction. Crap. It's a double-edged sword.

    God bless Snood.
  • Most popular Rip-Off (Score:3, Insightful)

    by brandorf (586083) <brandorf@brandorf.com> on Tuesday January 14 2003, @03:43PM (#5083043) Homepage
    Snood is fun, but it's hardly original, Taito's Bust-a-Move has been around for years prior to the emergence of snood, and has seveal arcade games, and ports on the PSX, PS2, GBC, GBA, PC and probbably others as well. It's interesting that almost enveryone in college has played snood, but most have never heard of the original. I don't really think there's any sort of analogy for it.
  • I always liked (Score:3, Insightful)

    by big_groo (237634) <groovis.gmail@com> on Tuesday January 14 2003, @03:43PM (#5083044) Homepage
    Blockout [blockout.de].

    A 3D Tetris-a-like. Loads of fun.

    .
  • Yes, theres a demand by supergwiz (Score:1) Tuesday January 14 2003, @03:45PM
  • Dont forget bubble bobble by Anonymous Coward (Score:2) Tuesday January 14 2003, @03:45PM
  • Important Concept Missing from Frozen Bubble by Lord Bitman (Score:2) Tuesday January 14 2003, @03:47PM
  • You want addictive and simple? by ansomatica (Score:1) Tuesday January 14 2003, @03:49PM
  • blatant plug (Score:3, Informative)

    by kisrael (134664) on Tuesday January 14 2003, @03:49PM (#5083091) Homepage
    My contribution to the 'amazingly simple game' genre are game buttons [kisrael.com], reasonably rich games each played entirely within a single CGI form grey pushbutton, as both controller and display. I still come back to these every once in a while, especially Dashteroids and Happy Eater.
  • already been ported to cell phones by ketamine (Score:2) Tuesday January 14 2003, @03:50PM
  • Always room for these games (Score:4, Insightful)

    by core plexus (599119) on Tuesday January 14 2003, @03:51PM (#5083100) Homepage
    "Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?"

    Short answer: Most Definately

    I've found older people and kids, especially, love Frozen Bubble (in Linux), as well as Tetris, Minesweeper, Tux Racer, etc. There will always be a place for these games. And don't just do it on the hope of making a mint: do it for the challenge, the thrill, the exposure, or even the vanity.

    Fight with computer brings SWAT team [xnewswire.com]

  • It's not just computer games. by Tofino (Score:2) Tuesday January 14 2003, @03:54PM
  • The Year of the Snood (Score:5, Funny)

    by sandbenders (301132) on Tuesday January 14 2003, @03:54PM (#5083126) Homepage
    I remember it like it was yesterday- rank upon rank of students sitting behind Macs in the computer labs, forcing helpless drama students to go to the engineering labs and use windows machines to get their homework done. Countless hours lost, students failing left and right, the university computer store replacinging record numbers of worn-out Mac mice and keyboards.... The cause: Snood. The year: 1998.

    Good thing Slashdot stays on top of the latest trends in the Mac world.

    Among my friends, Snood has come and gone, enjoyed a brief renaissance, and finally slipped into obscurity. In fact, the year I graduated, in 1998, the term 'Bad Snood'- for a stupid move, or a stroke of bad luck- was in common usage on campus.

  • Puzzle bobble ripoff by YAN3D (Score:1) Tuesday January 14 2003, @03:55PM
  • best game in the genre... (Score:4, Insightful)

    by kisrael (134664) on Tuesday January 14 2003, @03:56PM (#5083140) Homepage
    *THE* best game in the genre, at least for two players, is "Panel de Pon" aka "Tetris Attack" aka "Pokemon Puzzle League". This game has an amazing seesaw action two player, since the garbage blocks you send to your opponent can end up being used against you, allowing combos that will bring garbage blocks raining down on your own head.

    EGM mentioned some upcoming mega-puzzle-compilation for GameCube, with 4 player versions of Tetris, Tetris Attack, Dr. Mario, etc...man, I am *so* there.
  • snood by Zen (Score:1) Tuesday January 14 2003, @03:59PM
  • You mean... by vasqzr (Score:1) Tuesday January 14 2003, @03:59PM
    • Re:You mean... by Wavicle (Score:2) Wednesday January 15 2003, @03:19AM
      • Re:You mean... by fucksl4shd0t (Score:2) Wednesday January 15 2003, @09:13AM
  • Possible reason why by saitoh (Score:1) Tuesday January 14 2003, @04:01PM
  • Non-computer games by Continental Drift (Score:1) Tuesday January 14 2003, @04:01PM
    • 1 reply beneath your current threshold.
  • Confessions of a Snood addict by seldolivaw (Score:2) Tuesday January 14 2003, @04:02PM
  • Play Snood responsibly (Score:3, Funny)

    by Mr. Sketch (111112) <mister DOT sketch AT gmail DOT com> on Tuesday January 14 2003, @04:03PM (#5083182)
    I had a friend in college that played Snood for a very long time and her leg fell asleep so when she got out of her chair she fell on her leg just right and broke it.

    Yep, Snood is responsible for at least one broken leg so, please play responsibly.
  • Always room for these types of games by Masem (Score:2) Tuesday January 14 2003, @04:04PM
  • Sooo.... by sharkey (Score:2) Tuesday January 14 2003, @04:04PM
  • Not an indie design success story (Score:5, Insightful)

    by Junks Jerzey (54586) on Tuesday January 14 2003, @04:04PM (#5083187)
    I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?

    I like the sentiment, wanting the little indie game designer to succeed. That's great!

    But at the same time, is it really a success for all these so called inde developers to keep endlessly, endlessly, cloning the same handful of Tetris variants? Even ten years ago these things were stale, and now, in 2003, we have people hailing a design 100% borrowed from the Bust-A-Move arcade game from the mid 1990s as a "success" for the little developer? Surely there is a way to stay outside the "world of Counterstrikes and Unreal Tournaments" without resorting to writing rehashes of the same diddly batch of puzzle games.
    • Re:Not an indie design success story by Kevin Stevens (Score:2) Tuesday January 14 2003, @04:30PM
      • Re:Not an indie design success story (Score:4, Insightful)

        by Junks Jerzey (54586) on Tuesday January 14 2003, @04:58PM (#5083574)
        Most of today's games are rehashes of earlier games. The last time a 'new' game came about was probably wolfenstein- and it made a huge impact on the industry

        Most games are in established genres, but Snood is more than just in the puzzle genre: it's a 1-for-1 rewrite of Bust-A-Move. Period. That's perfectly fine...unless you're trying to use it as the poster childer for what a brash, independent game designer can come up with, which is what's happening here.

        There have been a lot of original games over the last ten years. To say otherwise is defeatist. Here are a few: Tony Hawk Pro-Skater 1, Theif, The Sims, PaRappa the Rapper, Super Monkey Ball, Crazy Taxi, Prop-Cycle, and Jet Grind Radio. Please note that "original" does not imply some kind of mythical lack of ties to other games, but rather a game that has some independent vision, and not just an attempt to be like another game.

        Blindly accepting the overly derivative nature of most games is like admitting that there's no good music, so you just listen to pop crap like Mariah Carey. In actuality though, there's a lot of really good music with independent vision, and lots of people seek it out. Not so with games, however.
        [ Parent ]
    • Re:Not an indie design success story by jrstewart (Score:2) Tuesday January 14 2003, @05:18PM
    • Re:Not an indie design success story by Schik (Score:1) Tuesday January 14 2003, @05:51PM
  • Bust A Move by vitaflo (Score:1) Tuesday January 14 2003, @04:05PM
  • Addicted by VariableSanity (Score:1) Tuesday January 14 2003, @04:06PM
  • Frozen Bubbles LAN Fun by long_john_stewart_mi (Score:2) Tuesday January 14 2003, @04:08PM
  • bust a move by Suppafly (Score:2) Tuesday January 14 2003, @04:08PM
  • plug for a simple game by Gallo Nero (Score:1) Tuesday January 14 2003, @04:08PM
  • Bust-A-Move (Score:3, Informative)

    by matticus (93537) on Tuesday January 14 2003, @04:09PM (#5083212) Homepage
    I remember throwing quarters into Bust-a-move like 8 years ago. Then last year, someone asked me if i had heard of "Snood," supposedly the "most addictive game ever". Surprisingly enough, it's not near as good as Bust-A-Move even though it's a DIRECT RIPOFF and as far as I can tell, the little Bubble Bobble dinosaurs don't get any money from the probably $12 the Snood creators made from including spyware in the game. It's disgusting. Which would you rather play, a game with the bubbly goodness of the dinosaurs, or a crappy ripoff that pops up ads? Give me a break. Frozen Bubble stays relatively true to the original Bust-A-Move, and it's Free, so check that out, but please, for the love of everything that is good, inform EVERYONE you know who has ever heard of Snood that it is a crappy ripoff of Bust-A-Move and it should be called Bust-A-Move, if only to make people aware that Bust-A-Move exists. Please.
    • Re:Bust-A-Move by matticus (Score:3) Tuesday January 14 2003, @04:12PM
    • Re:Bust-A-Move by kryptoknight (Score:1) Tuesday January 14 2003, @04:34PM
    • 1 reply beneath your current threshold.
  • Atomica, Snood et al by Mephie (Score:1) Tuesday January 14 2003, @04:10PM
  • Simple games rule... by TwoEdge77 (Score:1) Tuesday January 14 2003, @04:11PM
  • Other puzzle games by Old Wolf (Score:2) Tuesday January 14 2003, @04:13PM
  • For Zaurus users... (Score:3, Informative)

    by dr_dank (472072) on Tuesday January 14 2003, @04:14PM (#5083251) Homepage Journal
    there is Froot [unc.edu]. Definitely a must for Zaurus gamers who like Snood.
  • I 3 puzzle games! by Cuthalion (Score:1) Tuesday January 14 2003, @04:17PM
  • SNOOD! by kaoshin (Score:1) Tuesday January 14 2003, @04:17PM
    • 1 reply beneath your current threshold.
  • You know why Snood gets no respect? by piku (Score:2) Tuesday January 14 2003, @04:19PM
  • Buying snood by rosewood (Score:2) Tuesday January 14 2003, @04:20PM
    • Re:Buying snood by angst_ridden_hipster (Score:2) Tuesday January 14 2003, @04:51PM
      • Re:Buying snood by angst_ridden_hipster (Score:2) Wednesday January 15 2003, @02:53PM
      • 1 reply beneath your current threshold.
  • bejeweled equivalent for linux? by eries (Score:2) Tuesday January 14 2003, @04:21PM
  • Moble Games by Rcknight (Score:1) Tuesday January 14 2003, @04:22PM
  • To ween you off Snood by OldStash (Score:1) Tuesday January 14 2003, @04:22PM
  • Netris - netris.org by PeePeeSee (Score:1) Tuesday January 14 2003, @04:26PM
  • Always... by vex24 (Score:2) Tuesday January 14 2003, @04:26PM
  • Snood not aimed at hardcore gamer by xiong (Score:2) Tuesday January 14 2003, @04:31PM
  • Super Puzzle Fighter 2 Turbo by boinger (Score:1) Tuesday January 14 2003, @04:33PM
  • by mistcat (187084) <mistcat@phrea[ ].net ['ker' in gap]> on Tuesday January 14 2003, @04:34PM (#5083394) Homepage

    The author of Snood, Dave Dobson, is a professor where I went to College [guilford.edu]. From what I understand from talking with him and people who asked him about it in school, he wrote it just for fun and figured he might make a couple hundred bucks over the lifetime of the game from the few people gracious enough to register the game. Its hard to believe how the game has taken off. I think this is more a triumph of the internet and the ways an uncontrolled distribution channel can let just about anyone into the marketplace. There are plenty of markets where cost of getting into the distribution channels alone is enough to stifle meaningful competition. Just read Charles H. Ferguson's High Stakes, No Prisoners for an example.

    I think another thing to consider is that the internet doesn't just allow for originality or quality but also popularity. I think its sobering to realize that even in the anti-clique of the open source movement there is a lot pressure to conform to certain world views and also to tear down what's popular. (I'm sure everyone who posts to slashdot with a @aol.com address can attest to that) I'm sure there are games with better graphics and maybe better game play than snood out there, but I think a lot of peoples reflex reaction is to attack snood simply because its not necessarily the very first game of its kind. The problem is that without popular products, even ones that are not the best of their breed, some markets will never get wide exposure. I think that most genre's of software benefit immeasurably from exposure, it almost always spurs competition and I'm sure there will be bigger,faster,stronger snood that I'll hear about on slashdot in another year.

    • 1 reply beneath your current threshold.
  • Snood download site by yppiz (Score:1) Tuesday January 14 2003, @04:35PM
  • Some other puzzle games worth mentioning. by Shutaro (Score:2) Tuesday January 14 2003, @04:37PM
  • video games by snyrt (Score:2) Tuesday January 14 2003, @04:50PM
  • by jellisky (211018) on Tuesday January 14 2003, @04:50PM (#5083509) Journal
    I love those simple games... the ones that make me focus and think for about a half hour or less. Tetris, Bust A Move (and other Snood-type variants), Tetris Attack (and other variants), Bejeweled, Nisqually, Glines, any of those Yahoo Games word games... all of those get some significant playing time during a standard week from me.

    But that's not to say that the more complex games don't get playing time from me. The Civilization series, the Final Fantasy series, Imperialism, the Diablo series... all of those also get played regularly on my computer/console.

    The big point, though, is that each game fills a different type of gaming and entertainment niche for me. Both will have markets in the world of gaming.

    But, I contend that making those "simple" games, is, as the author pointed out, probably harder than making the more "complex" games. Kind of an oxymoron at first glance, but if you think about it, it makes perfect sense.

    A "simple" game must have few controls and those that it does have should be almost immediately obvious in nature. This severe limitation in design isn't overly restrictive, since a simple game will have simple rules, by definition.

    But where a simple game is difficult is in the rules of the game. A simple game's rules must be flexible enough that there is no trivial strategy for putting up good scores or winning. The rules must, however, be simple enough that, in reality, they should be able to fit on a simple splash screen. The gameplay should be fluid and usually ever-changing, allowing for natural planning ahead and strategy building. Lastly, skill, not luck, should dominate the gameplay.

    Taking these all into account, I can see why there aren't all that many of these simple games. That's not an easy design paradigm, in the least. But, simple games will never really get too much recognition, since they don't really need to. I think the authors of such games often realize that quite quickly. The market is there, but it remains quiet since it doesn't take much time or money to make such a game. So, the ideas can be coded up by an amateur or a professional or two, tested by a few of their friends, and put out for the world to enjoy. Not much infrastructure or capital or time needed for that, is there?

    So, keep giving me both types of games. I'll gladly take both. :)

    -Jellisky
  • More than just a Bust-a-Move rip-off? by Steve525 (Score:1) Tuesday January 14 2003, @04:52PM
  • Snood is to Family... by Sefi915 (Score:1) Tuesday January 14 2003, @05:07PM
  • The Common Factors by rdmiller3 (Score:2) Tuesday January 14 2003, @05:09PM
  • Weblog to be regular feature (Score:3, Interesting)

    by Torgo's Pizza (547926) on Tuesday January 14 2003, @05:13PM (#5083635) Homepage Journal
    I was reading an email from Greg the other day and he mentioned that he's going to make his blog about game design a regular thing. Or as he put it, "I'm starting the blog mainly because I rarely find this kind of material on the Web; consumer-oriented sites offer mainly reviews, while professional sites offer mainly how-to material. I want deeper analysis, and since I don't often find it, I might as well write it myself."

    Greg is a fantastic designer, having worked both with paper and electronic-based gaming. Plan to visit often to get more insight in game design. It should be updated once a week.

  • Astroblaster on Atari 2600 in Turbo Mode by asscroft (Score:1) Tuesday January 14 2003, @05:17PM
  • I'm sure other people have pointed out... by Jace of Fuse! (Score:1) Tuesday January 14 2003, @05:20PM
  • Snood in Java by wadey fh (Score:1) Tuesday January 14 2003, @05:32PM
  • Success in Small Teams by BaShildy (Score:1) Tuesday January 14 2003, @05:34PM
  • Answer by rosie_bhjp (Score:1) Tuesday January 14 2003, @05:41PM
  • Good for Snood by ZeeCog (Score:2) Tuesday January 14 2003, @05:51PM
  • As much as I respect supporting retarded children, by Schik (Score:1) Tuesday January 14 2003, @05:54PM
  • Give Snood a real try. by zod1025 (Score:1) Tuesday January 14 2003, @06:02PM
    • 1 reply beneath your current threshold.
  • by Rayonic (462789) on Tuesday January 14 2003, @06:07PM (#5084035) Homepage Journal
    You may be wondering why Snood is so much more popular than the game it poorly rips off, Bust-a-Move (aka Puzzle Bobble). I mean, BaM was around for years, appeared on many more systems, enhanced the gameplay over the generations, always had multiplayer , etc, etc. So why Snood?

    Simple: Snood was (is?) available in the America Online games section.

    Yep, we have another thing to curse the "drooling AOL hordes" for - popularizing an inferior puzzle rip-off. Oh, and for a good non-spyware-riddled version, try Popcap.com's Dynomite [popcap.com], or at least go out and one of the many versions of Bust-a-Move [yesterdayland.com] (not all versions listed).
  • I can't believe noone's mentioned Triptych! by RichardX (Score:1) Tuesday January 14 2003, @06:22PM
  • Am I the only one by cardshark2001 (Score:2) Tuesday January 14 2003, @06:23PM
  • we need more games like this by helix_r (Score:1) Tuesday January 14 2003, @06:28PM
  • Simple is Good (Score:3, Interesting)

    by (eternal_software) (233207) on Tuesday January 14 2003, @07:09PM (#5084464)

    Sometimes the simple games are the best.

    Super Puzzle Fighter II Turbo [gamers.com] for the original PlayStation is a great example of this. Everyone that I have showed this game to has become hopelessly addicted, yet it could easily be coded by a small team.

    Even though it was released back in 1997, it consistently goes for good money on eBay [ebay.com], because it is so much fun and so hard to find.

  • Snood doesn't get any respect because it doesn't by skintigh2 (Score:1) Tuesday January 14 2003, @07:25PM
  • Snood Station by lukehan (Score:1) Tuesday January 14 2003, @07:32PM
  • Puzzle Bobble by vandel405 (Score:1) Tuesday January 14 2003, @08:42PM
  • Snood by NetGyver (Score:2) Tuesday January 14 2003, @09:03PM
  • snood is damn addictive by CakerX (Score:1) Tuesday January 14 2003, @09:40PM
  • Bust A Move by mrobin604 (Score:1) Tuesday January 14 2003, @09:51PM
  • Candy Crisis by May Kasahara (Score:1) Tuesday January 14 2003, @09:52PM
  • Women drive the small game market by Mean_Nishka (Score:1) Tuesday January 14 2003, @10:19PM
  • Bubble Bobble ripoff? by fredistheking (Score:1) Tuesday January 14 2003, @10:49PM
  • Since 1997 at least... by terbor (Score:1) Tuesday January 14 2003, @11:45PM
  • dave dobson... by Grahf666 (Score:1) Wednesday January 15 2003, @01:18AM
  • Playing ut2k3 (CTF) is not *so* different by Qbertino (Score:2) Wednesday January 15 2003, @04:19AM
  • uh, hello? Snood is a ripoff of another game... by syukton (Score:1) Wednesday January 15 2003, @04:43AM
  • The top played Windows games, October 2001 by bcaulf (Score:1) Wednesday January 15 2003, @10:57AM
  • 3d chess client by crhylove (Score:1) Wednesday January 15 2003, @05:44PM
  • Dynomite is a much better clone of Bust-a-Move by Opiuman (Score:1) Thursday January 16 2003, @08:02AM
  • Re:NOT just a bust-a-move clone (Score:4, Informative)

    by Anonymous Coward on Tuesday January 14 2003, @04:03PM (#5083181)
    IGN is dead wrong about Snood, as is whomever thought that Frozen Bubble is equivalent. There are two seemingly small differences between Snood and the Puzzle Bobble series, but they make all the difference in the world.

    The first difference is the lack of any timing element. This gives Snood a meditative quality unlike Bust-a-Move, which uses power bubbles and other flashy gimmicks as a crutch to make up for dull game fundamentals.

    More importantly, Snood's danger bar can be ROLLED BACK. This makes Snood an infinitely more complex and strategic game than Bust-a-Move; you don't need perfect aim or lucky pieces to win, just great thinking. To use another video game analogy: it's the difference between someone who uses ticks and cheap combos to play Street Fighter II, and someone who can win without throwing a single hadouken.

    There are just enough really subtle touches in Snood that I think Dave Dobson really understands game design. His earlier (Mac-only) game, Centaurian, is an outstanding tribute to Bosconian as well as every classic video game of the 80's.

    I do pity the poor Windows users who have to put up with crapware like Gator to install Snood, though. The original Mac version never had any spyware, and I don't expect the Mac OS X version to, either.
    [ Parent ]
  • Re:Snood by jamie (Score:2) Tuesday January 14 2003, @04:50PM
    • Re:Snood by wdr1 (Score:1) Tuesday January 14 2003, @05:15PM
  • 25 replies beneath your current threshold.
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