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Doom Archive Reopened

Posted by michael on Thu Dec 19, 2002 10:55 PM
from the boom-click-click-boom-click-click dept.
Obiwan Kenobi writes "Computer game history buffs rejoice: Lee Killough's Doom Archive has been reopened at John Romero's site. Its been offline since 1998, when it was handed to Romero to look after, and has finally resurfaced. The info inside is priceless, if a bit Romero-centric, but who can deny the nostalgia of downloadable alpha versions, beta screenshots (complete with wild health meters) and the original Doom Press Release where the game tagline reads "Doom-the sanest place is behind a trigger.""
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  • What a great caretaker (Score:3, Funny)

    by Raul654 (453029) on Thursday December 19 2002, @10:57PM (#4927704) Homepage
    Its been offline since 1998, when it was handed to Romero to look after, and has finally resurfaced.

    Oh, how reassuring.
    • Re:What a great caretaker by isoteareth (Score:3) Thursday December 19 2002, @11:17PM
    • Re:What a great caretaker by de Selby (Score:1) Friday December 20 2002, @12:05AM
    • Why Doom Sucks. (Score:4, Interesting)

      by cosmosis (221542) on Friday December 20 2002, @02:51AM (#4928344) Homepage
      OK, I can't hold it anylong - Doom really sucks

      It has done more to ruin the state of game playing than any game in history.

      For those of you who were around playing games 10 years ago and longer, have the best chance have understanding why this is. Lets recap:

      So what do we have today?

      We have fantastic hardware and storage capacity. We have incredibly elegant graphic and AI algorithms that make the gaming experience itself very compelling. The advent of Doom was the first truly compelling real-time 3D engine. And it was precisely at that time that gaming has gone down hill. What Doom did for gaming in a positive way (fast rendering engines) it did as much or more in a negative way (dark, repetitive, single-minded (mindless) activity).

      And because of the popularity and thus (financially lucrativness) of Doom we've now had to suffer hundreds of mind-numbing shoot-em-up games since. The overwhelming majority of games on the shelves today, are first-person action games where killing is the primary activity. This isn't so bad, if it weren't for the very depressing worlds, that this mayhem takes place in. Have you ever noticed that all the worlds these games take place in our DARK, DANK, and DYSTOPIAN??

      People might counter and say what about Myst, or SIMS, or the Star Wars and Star Trek franchises. Well Myst is an exception, but whatever happened to the old-fashioned adventure games? Even the Star Trek and Star Wars gaming franchises have succumbed to the Doominization of gaming. So now you can be a starfleet office whose primary duty is to kill as many bad evil aliens as possible! Whoopee! Or be some variation of a Jedi whose primary mission is to kill as many bad guys as possible. And sure enough all of these killing sprees take place in dark, dank, and depressing settings.

      Ok, so what I am proposing?

      Bring back the adventure games!!! We have all of the hardware and software algorithms now to make adventure games light-years beyond what was available with Ultima 7 or Zork, etc. Not only could we have far-out sci-fi, fantasy adventure worlds, but also we could explore these worlds in first person 3-D now. We could even throw in some real-time shoot-em-ups to spice it up. Why can't we have a game that combines the best of the spirit of true adventure games with the best of the shoot-em-ups?

      Imagine a game, where there are hundreds of planets to explore. All of these planets are unique and compelling. Some of these worlds would have alien civilizations or spaceports and colonists, others would be hostile to life. On each of these worlds, lies mysteries waiting to be explored - pieces of a large puzzle that need to be solved. Perhaps we could just explore these worlds as part of a larger strategy of building our characters like we would in traditional RPG. And of all of this exploring could take place in full-immersion real-time 3D. And why oh why, can't we have worlds that are both compelling and beautiful and inspiring to look at?

      Has anyone else noticed? Perhaps this is why I have not bought a single PC game in at least three years now.

      Planet P Blog [planetp.cc] - Librety with Technology.

      [ Parent ]
      • Re:Why Doom Sucks. by Corporate Troll (Score:1) Friday December 20 2002, @03:32AM
      • Re:Why Doom Sucks. (Score:5, Interesting)

        by Proc6 (518858) on Friday December 20 2002, @03:39AM (#4928437)
        Amen brother. Amen. I have felt the exact same as you for years. I love games. Yet I cannot find a single one I can stand playing for more than 2 minutes. No one makes "Games" in my opinion. Today's crap should be called "Linear, repetitive, entertainment excersizes."

        My definition of a game is something where a rather simple set of rules can turn into an almost unlimited possible outcomes. Think of chess. Chess is like Langston's Ant [samskivert.com], where just a few rather trivial rules are pitted against each other, yet the tree of possible outcomes and strategies is absolutely insanely difficult to calculate. You could learn to play in an hour, you can spend the rest of your life reading and practicing and always improve. It's truly beautiful.

        So with all this powerful hardware, where are the games like that? Where are the carefuly setup rulesets that provide constraints, yet a chaotic, non-linear equation type amount of freedom? Not this "run, run, jump, jump, duck... ooops slipped. Try again. run, run, jump, duck... oops, slipped, try again." Or "kill everybody in a row, run to the exit. Kill everybody in a row, run to the exit." That is embarassingly idiotic.

        But, maybe we shouldn't expect otherwise. Games have fallen into the same trap as movies. The demand for payoff is larger, thus the budget must be bigger, because the audience must be wider. The wider the audience, the more dumbed-down the game must become. Ridley Scott said, in Future Noir [amazon.com], the same thing will continue happening to movies till you just can't even break even anymore. Then ... maybe ... the industry will start over and start nichifying again.

        It's sad too. You can see a "hint" of it, like in games like Diablo or Age of Empires, or the Grand Theft Auto series. Give people freedom. That's what they want. Don't setup the path, setup the rules, and people will breathe the kind of life THEY want into the game, by playing it THEIR way. And look what happens, those games become wildly successful. But it's like the idiot game designers miss the point, they give the credit for success to the graphics, so, like for Age of Empires, rather than in the next one, building on the chess like attributes they decided to spend all their time and money on a 3D engine which did exactly nothing for the game. So now we have the exact same ruleset, in fact, dumbed down as compared to AOK, but a glorious new tileset that does nothing for the playability. Its frustrating. Look at this recent Slashdot post and you'll see why the situation isn't going to get any better anytime soon. [slashdot.org]

        Anyway, that's my rant. Sorry, I just agree with the original poster 100% and I hope that one day all the people forwarding the success of the clone army of Quake-style games will taste the true satisfaction of an open/world, Langston's Ant type game, and demand more of it from the game makers.

        [ Parent ]
        • Re:Why Doom Sucks. (Score:5, Interesting)

          by cosmosis (221542) on Friday December 20 2002, @04:02AM (#4928481) Homepage
          Fantastic post Proc6, and thanks for the compliments. I went to Langstons Ants, and I can assume and hope this is the same Langston who attended my Alma Mater (U of Az) and is the pioneer of Artificial Life?

          I discovered Chris Langston back in 1987, when he gave a talk at UofA about his work and his new book Artificial Life (of which there are several volumes now). A few weeks after his talk, I had this huge intuite leap, and started to develop an entirely new Game Engine for Adventure games. The idea, is that there would be a large number of n-variables - people, chain-of-events, scenarios, etc. That way as you played the game it would through various degrees of strength effect the rest of the world in obvious and very subtle ways. Like cause and effect, the rest of the game world would could continue to morph and change on one side while you were playing on the other. Then about 18 months later, the original SIMS game came out, and they beat me to the punch. Oh well.

          My original idea for this game, and I would still like to see something like it develop an adventure game where you started out a someone in 1987 earth (now 2003), and your goal was to reach the center of the galaxy. That means that you had to live long enough to make it there, or discover some kind of FTL drive sooner than that. So in the game you would a nearly unlimted number of ways to make it there - make millions so you could have yourslef cryonically frozen, or afford the best longevity medicine, invest in the right technologies such as nanotechnology, allie yourslef with the right syndicates so that you were on the winning side, etc, etc. Anyway, it was a great idea back in 1987, and I would love to see something even remotely close to it now.

          I will re-iterate:

          The state of gaming today is totally pathetic.

          Planet P Blog [planetp.cc] - Liberty with Technology.
          [ Parent ]
        • Re:Why Doom Sucks. (Score:5, Interesting)

          by Chris Carollo (251937) on Friday December 20 2002, @09:53AM (#4929520)
          Out of curiousity, have you played Thief 1 or 2, System Shock 2, or Deus Ex?

          Much of your rant lines up pretty well with the design philosophies we had at Looking Glass (and I know Irrational shared), and that we have currently at Ion Storm. So I'm curious as to your take on how well we've accomplished our goals.

          Chris Carollo
          Deus Ex 2 Lead Programmer
          [ Parent ]
        • People love to bitch by bonch (Score:2) Friday December 20 2002, @10:13AM
        • Re:Why Doom Sucks. by Anonvmous Coward (Score:2) Friday December 20 2002, @12:36PM
        • Re:Why Doom Sucks...finaly said by masterkool (Score:1) Friday December 20 2002, @02:38PM
      • Re:Why Doom Sucks. by Negatyfus (Score:3) Friday December 20 2002, @03:46AM
      • Re:Why Doom Sucks. by Associate (Score:2) Friday December 20 2002, @03:50AM
      • Re:Why Doom Sucks. by mirko (Score:2) Friday December 20 2002, @03:55AM
      • Re:Why Doom Sucks. by geekster (Score:2) Friday December 20 2002, @04:26AM
      • Perhaps what you're looking for is a Gamecube? by Galvatron (Score:2) Friday December 20 2002, @06:24AM
      • Re:Why Doom Sucks. by Bartmoss (Score:2) Friday December 20 2002, @07:07AM
      • Re: Too many dystopian FPS... by holygoat (Score:1) Friday December 20 2002, @07:17AM
      • Re:Why Doom Sucks. by some damn guy (Score:1) Friday December 20 2002, @07:42AM
      • Re:Why Doom Sucks. by jez9999 (Score:2) Friday December 20 2002, @07:54AM
      • Why don't you just admit... by tg_schlacht (Score:2) Friday December 20 2002, @08:22AM
      • Re:Why Doom Sucks. by AndroidCat (Score:1) Friday December 20 2002, @08:57AM
      • Re:Why Doom Sucks. by UnknownSoldier (Score:2) Friday December 20 2002, @09:36AM
      • Re:Why Doom Sucks. by tolan-b (Score:1) Friday December 20 2002, @09:50AM
      • Re:Why Doom Sucks. by Urchlay (Score:1) Friday December 20 2002, @10:06AM
      • Re:Why Doom Sucks. by Punk Walrus (Score:1) Friday December 20 2002, @11:53AM
      • Re:Why Doom Sucks. by blixel (Score:2) Friday December 20 2002, @12:11PM
      • Re:Why Doom Sucks. by xingix (Score:1) Friday December 20 2002, @12:41PM
      • Doom does not suck! by Sloppy (Score:2) Friday December 20 2002, @12:49PM
      • Re:Why Doom Sucks. by BlackHawk-666 (Score:1) Saturday December 21 2002, @04:31PM
    • Re:What a great caretaker by qute (Score:1) Friday December 20 2002, @04:22AM
    • 1 reply beneath your current threshold.
  • by inteller (599544) on Thursday December 19 2002, @10:59PM (#4927707)
    The game runs fine on a 386sx, and on a 486/33, we're talking 35 frames per second, fully texture-mapped at normal detail, for a large area of the screen.

    I think little handheld thingies from Tiger do this now :)

  • by Anonymous Coward on Thursday December 19 2002, @11:00PM (#4927712)
    ... And now thanks to /., it's offline again!
  • psDoom (Score:1, Offtopic)

    by RumpRoast (635348) on Thursday December 19 2002, @11:01PM (#4927724)
    Anyone ever get that one running? I got the source once...
    • Re:psDoom by i_am_nitrogen (Score:1) Friday December 20 2002, @02:29AM
      • 1 reply beneath your current threshold.
  • daikatana? (Score:5, Funny)

    by 3Y3 (302858) on Thursday December 19 2002, @11:05PM (#4927735)
    So when can we get a full daikatana archive? What? nobody else want the alpha's for that?

  • 9 Years Later (Score:5, Funny)

    by hoagieslapper (593527) <pezhead@bwsys.net> on Thursday December 19 2002, @11:06PM (#4927737) Homepage
    It's been close to 9 years since I first played doom and I still find myself strafing around corners from time to time.

    • Re:9 Years Later by oO0OoO0Oo (Score:1) Thursday December 19 2002, @11:10PM
      • yeah by AnonymousCowheard (Score:2) Thursday December 19 2002, @11:25PM
        • Re:yeah by Anonymous Coward (Score:1) Thursday December 19 2002, @11:35PM
          • 1 reply beneath your current threshold.
    • That's on the list! (Score:5, Funny)

      by Anonymous Coward on Thursday December 19 2002, @11:27PM (#4927810)
      You know you have been playing DOOM too long when...

      ...going to sleep you open the bedroom's door and instead of turning lights on you fire a missile into the room.

      ...you sleep with a chainsaw under your pillow,and justify it with 'you never know what lurks in the dark'.

      ...going into a room or getting off an elevator, you run in and out quickly to see what follows you out.

      ...you don't worry so much about getting hurt, since you'll probably pick up one of those blue spheres somewhere.

      ...watching someone come out of an elevator makes your mouse finger twitch.

      ...the dog growls and you dive over the couch while reaching for a shotgun.

      ...you find yourself strafing around corners from time to time.

      ...you push on a wall as you walk down the hall looking for secret entrances.

      ...you rush for a neon-blue down vest in K-Mart.

      ...you reach for your chainsaw when your wife's cold gives her the sniffles.

      ...you search for a radiation suit before going into a swimming pool.

      ...you instinctively target trash cans while walking around campus/work.

      ...you look for sniper spots above you when getting in an elevator.

      ...you can't stop squinting as you walk around your house.

      ...you think you can actually walk through walls.

      ...you start making chainsaw noises if you hear a strange noise.

      ...you wish you had a chainsaw, just in case.

      ...you buy a radiation suit and Infra-red goggles, just in case.

      [ Parent ]
    • Re:9 Years Later by A Gremlin In Kremlin (Score:2) Friday December 20 2002, @07:32AM
    • Re:9 Years Later by iabervon (Score:2) Friday December 20 2002, @12:02PM
  • by Anonymous Coward on Thursday December 19 2002, @11:08PM (#4927746)
    Contents
  • Features in the alpha / beta versions (Score:4, Interesting)

    by galaga79 (307346) on Thursday December 19 2002, @11:08PM (#4927747) Homepage
    Does anyone know if the beta and alpha versions had any features that were cut out of the final version of Doom? I noticed two such features just reading the documentation.

    The most interesting thing about this version is the different BFG -- it causes many fireballs to come out in many directions. See screenshots.

    Fireballs ricochet off of floors and ceilings.
  • Yikes (Score:3, Interesting)

    by vasqzr (619165) <vasqzr@noSpaM.netscape.net> on Thursday December 19 2002, @11:09PM (#4927749)

    Most of the improvment seems to be in the 'lighting' that made the retail game so scary and not so cartoonish.

    There doesn't seem to be any lighting in these screen shots, and the game looks VERY amatuer.

    Look at some of the other screens. This just shows ID released the game when they had everything looking right, in a 'Doom' sort of way.
    • Re:Yikes by MrP- (Score:2) Thursday December 19 2002, @11:22PM
    • Re:Yikes by dameron (Score:3) Friday December 20 2002, @01:21AM
      • Re:Yikes by jez9999 (Score:2) Friday December 20 2002, @08:07AM
        • Re:Yikes by jafiwam (Score:1) Friday December 20 2002, @10:18AM
          • Re:Yikes by Spacelord (Score:1) Saturday December 21 2002, @11:54AM
          • 1 reply beneath your current threshold.
  • Console Programming (Score:3, Interesting)

    by VoidEngineer (633446) on Thursday December 19 2002, @11:11PM (#4927756) Homepage
    You know... Doom is just the right level of game play, nowdays, for entry level console game programmers. Wanna design a 3D engine for the Playstation 3? A 3D engine for the X-Box 2? I'd bet that those Doom screenshots could be the perfect beginning of a major game manufacturing group for the next generation of gaming consoles. A group of nerds needs to sit down and reverse engineer the mathematics of that 3D engine. Perhaps approach the problem as a programming challenge to design and code the new engine entirely in fractals and menger spaces.
  • Romero's inspiration? (Score:2, Interesting)

    by AnonymousCowheard (239159) on Thursday December 19 2002, @11:12PM (#4927761) Homepage

    Mr. Romero,

    Puting aside all the splattered corpses, deranged vertebrae, snarling beasts of death, and moppy hair, what inspired you to be the the man to control the immortal death-spawning machine of E1M30?

    Will I meet you again, some form or another, maybe even in a healthkit, somewhere within the scope of Doom3? It wouldn't be the same without you...Carmack thinks a good game is moreso implementation than creativity. You are the creativity, Carmack was the implementation; separate, we would see somthing less.
    • *awaken, rmfp by AnonymousCowheard (Score:1) Friday December 20 2002, @03:08AM
    • 1 reply beneath your current threshold.
  • Stencil Shadows? (Score:3, Interesting)

    by Nasheer (179086) on Thursday December 19 2002, @11:18PM (#4927780) Homepage Journal
    The source code of Doom was released a long time ago.
    Wouldn't it be sweet if Stencil Shadows [apple.com] were implemented, just like it was in Quake 1 [sourceforge.net]?

    God, I am felling weird again. Just like in the old times of Doom 2...

  • Wow 10 years (Score:3, Informative)

    by RumpRoast (635348) on Thursday December 19 2002, @11:19PM (#4927786)
    It strike anyone else that this seems like sort of a long time? It's been almost that long since the original release.
    Revolutionary Programming and Advanced Design Make For Great Gameplay


    DALLAS, Texas, January 1, 1993-Heralding another technical revolution in PC programming, Id Software's DOOM promises to push back the boundaries of what was thought possible on a 386sx or better computer. The company plans to release DOOM for the PC in the third quarter of 1993, with versions planned for Windows, Windows NT, and a version for the NeXTall to be released later.
  • by Superfreaker (581067) on Thursday December 19 2002, @11:22PM (#4927799) Homepage Journal
    And now again in 2002.
  • Hrm, his site may be down (Score:3, Informative)

    by dethl (626353) on Thursday December 19 2002, @11:33PM (#4927830)
    But hes teaching for the Arts and Engineering program at the University of Texas at Dallas (where I'm hoping to go, major in computer science however)... Why yes [utdallas.edu] this IS John Romero's name on the faculty list :P
  • domain (Score:1)

    by JeffSh (71237) <jeffslashdot@m0m[ ]rg ['0.o' in gap]> on Thursday December 19 2002, @11:34PM (#4927833)
    Did anyone else groan when they saw the domain name? rome.ro .... wonder if its related to the goatse
  • smashing pumpkins (Score:4, Informative)

    by WilyKit (68796) on Thursday December 19 2002, @11:39PM (#4927853)
    Sign the petition [idspispopd.com] to get IDSPISPOPD in Doom 3!
  • by LUN!X (621212) on Thursday December 19 2002, @11:40PM (#4927858) Homepage
    It's not a coincidence that the screencaptures are all exactly the same resolution as my Casio E125 Pocket PC. Carmack and the boys were way ahead of the curve waaaay back then, coding for my PDA.

    Good job!
  • by cowmix (10566) <[mmarch] [at] [gmail.com]> on Thursday December 19 2002, @11:46PM (#4927874) Homepage
    "This is the first game to really exploit the power of LANs and modems to their full potential. In 1993, we fully expect to be the number one cause of decreased productivity in businesses around the world."

    Yep, my small little ISP in '93 was brought to its knees because of this program..
  • by Anonymous Coward on Thursday December 19 2002, @11:50PM (#4927887)
    "The game runs fine on a 386sx, and on a 486/33, we're talking 35 frames per second, fully texture-mapped at normal detail, for a large area of the screen. That's the fastest texture-mapping around-period."

    Well, we cant argue with the facts...
  • How can I run those? (Score:4, Interesting)

    by tweakt (325224) on Thursday December 19 2002, @11:52PM (#4927892) Homepage
    The old versions of DOOM won't run under modern OS's... anyone know how to get them running under, say win XP ? Or do I need VMWare or similar?
  • Of course... (Score:1)

    by Glendale2x (210533) <slashdot AT mattinen DOT org> on Thursday December 19 2002, @11:54PM (#4927900) Homepage
    now, it's right back offline, due to the slashdot effect.
  • by antdude (79039) on Thursday December 19 2002, @11:57PM (#4927908) Homepage Journal
    It might be a demo, full version, or a test version. It would be a good way to celebrate 10 years of DOOM. ;)

    • 1 reply beneath your current threshold.
  • Thankyou DOOM, ID, and Cthulu. (Score:5, Interesting)

    by Hagmonk (201689) <luke AT burton DOT echidna DOT id DOT au> on Friday December 20 2002, @12:01AM (#4927923) Homepage
    Not just a landmark in the gaming community, but in my life. It sculpted me into what I am today.

    Suddenly, fast hardware was important. Getting friends around to deathmatch was important. Writing my own levels and sound effects files was important. I was shelling open the machine, squeezing out as much performance as possible. I was learning about graphics, about 3D design.

    My reflexes became honed. I surprised people with my ability to notice pencils rolling off the table and catch them before they even had time to register something was happening.

    Out of sheer time at a keyboard, both in and out of the game, I started typing at over 100 words per minute. I could mouse around a GUI quicker than people thought reasonable.

    I discovered the internet. I payed $9 per hour to access it in Australian dollars, and that didn't include the timed STD calls I had to make to get to the ISP. I consumed every map file I could lay my hands on. I discovered porn, e-mail, gopher, the web, FTP, IRC in that order. I started making friends with people I had never seen in real life. I used Kali because Doom lacked TCP/IP support.

    Now I am an I.T. professional, still as passionate as I was the first time I layed hands on the Doom I shareware installation floppies (that a thoughtful person in a Canberra computer games store copied for me). I still get shivers when I hear the Doom I map 1 music (it's my polyphonic mobile phone ring).

    Without Doom, my passion for computers would not have developed, and I would probably not be posting to slashdot today.

    May Cthulu bless ID and all their works.

  • quoth (Score:5, Funny)

    by zephc (225327) on Friday December 20 2002, @12:05AM (#4927938) Homepage
    "Its been offline since 1998, when it was handed to Romero to look after [...]"

    He's a crappy webmaster too!
    • Re:quoth by EvilSmile (Score:1) Friday December 20 2002, @02:57AM
      • 1 reply beneath your current threshold.
    • 1 reply beneath your current threshold.
  • Odd timing (Score:1)

    by Zenithal (115213) on Friday December 20 2002, @12:10AM (#4927948) Homepage
    It didn't even occur to me until I'd been looking at the screenshots for a bit, but in a completely independent act of nostalga I've been listening to the Doom & Doom II soundtrack all night, and it's still on now.

    Weird.

    Just plain weird.

    And scary.
  • The missing link? (Score:1)

    by Scaebor (587064) on Friday December 20 2002, @12:15AM (#4927967)
    Those pictures of the beta levels look an awful lot like some of the levels from quake 3. The technological look with silver walls full of dials and miscellaneous lights really resembles, say the tutorial level in the newer game minus, of course, the whole 3d thing.
  • Fear Me! (Score:2)

    by teamhasnoi (554944) <teamhasnoiNO@SPAMyahoo.com> on Friday December 20 2002, @12:19AM (#4927983) Homepage Journal
    IDKFA hahahahahaha!
    • Fear what? by dillon_rinker (Score:3) Friday December 20 2002, @12:26AM
      • Re:Fear this! by teamhasnoi (Score:2) Friday December 20 2002, @12:40AM
        • Re:Fear this! by MrP- (Score:1) Friday December 20 2002, @01:15AM
          • 1 reply beneath your current threshold.
      • Re:Fear what? by The Bungi (Score:1) Friday December 20 2002, @01:09AM
        • Re:Fear what? by NeoSkandranon (Score:2) Friday December 20 2002, @08:17AM
  • Service Temporarily Unavailable
    The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.
    ------
    Doom: The safest place is behind a trigger
    Slashdot : Where the safest place is *not* on the front page
  • by ssstraub (581289) on Friday December 20 2002, @02:21AM (#4928261)
    I heard about this game through a friend. I can still remember sitting in class and him saying how he just played this new game and it's so great. Well, I happened across the shareware disks for sale at a big rummage sale type event. It cost me $9 for the first episode on 3 disks plus an extra fourth disk that had utilities and whatever.

    Did I mention I bought it BEFORE we even owned a computer? I bought it just to play at my Dad's work after hours! Without sound or anything. And it was still the best game ever!

    After my parents bought a PC (a super fast 486/66!) we figured out BBS's and how to play this 4-player, and I don't think to this day, that I've ever had so much fun with a PC game as those days of 4-player Doom on the local BBS.
    • 1 reply beneath your current threshold.
  • by Jugalator (259273) on Friday December 20 2002, @02:29AM (#4928285) Journal
    Found some interesting stuff in the Doom Bible by Tim Willits (things not making it into Doom I):

    Bruiser Brothers
    Twin terrors at the end of episode one


    These were never used, but there are an unused "monster_demon_bruiser" in the leaked Doom III Alpha files.

    A short while later, a strange alien creature bursts into the room. ("What the hell?") A fight ensures.

    No monster breaks into a room in Doom I, but a strange half-machine "pinky" demon does break into a room in the Doom III Alpha.

    Just two things I noticed from a quick browse... Perhaps there are more. :)
  • Card playing marines= Half Life (Score:2, Interesting)

    by Anonymous Coward on Friday December 20 2002, @02:29AM (#4928286)
    That's the first thing I thought of when I saw that screenshot of the Space Marines playing cards before the dimmensional break. Like the scientist banging on the soda machine looking for his quarter and the Barneys walking around in the locker room and on the can (excuse me I'm in here!). That would be cool if they would re-release the game with all this cutting room floor stuff like more story line and different weapons into the game, like the Dragon in the original Quake that never made it.
  • RGCD.* regulars? (Score:1)

    by Manes (17325) on Friday December 20 2002, @03:37AM (#4928435)
    Any of you rec.games.computers.doom.* regulars still alive? Boy, those where the days :)

    My very introduction to USENET was that group, actually, it's amazing how much time has gone by.

    Oh, and are there any other D2I's here? :)
  • The Doom song (Score:1)

    by Openadvocate (573093) on Friday December 20 2002, @03:58AM (#4928474)
    What a shame they didn't release the song they got on tape before now. But I guess they needed to wait for the MP3 format.:)
  • What's in a name? (Score:3, Interesting)

    by mraymer (516227) <mraymer AT centurytel DOT net> on Friday December 20 2002, @05:17AM (#4928596) Homepage Journal
    Carmack said, "There is a scene in "The Color of Money" where Tom Cruise shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" asks someone. "Doom." replied Cruise with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry."

    Hehe, an interesting look into history, eh? By the way, I beat Ultimate Doom on Ultraviolent. I tried Nightmare but I just couldn't get use to the damn respawning. Umm, I failed a few classes that year, too. In retrospect... of course it was worth it! ;)

  • Blood on the Wall (Score:3, Interesting)

    by katalyst (618126) on Friday December 20 2002, @05:58AM (#4928673) Homepage
    When you do something different, it doesn't have to be special of perfect, because it is different. And that is what Doom did. It may not have been the most creative game around, but it had way to many "firsts" to disregard. Doom is STILL making waves. You will find it on your GBA, and now on mobile phones (the new Nokias)!!! That speaks a lot for its popularity.
    Meanwhile, I'm surprised that only ONE post refered to the song.. aka.. blood on the wall [www.rome.ro]. It has been sung my an ex-Nazareth group member.. and that AGAIN says a lot for the popularity of the game. It's a gr8 song, better than lotsa the **** that plays these days....
  • A somewhat predictive exert. (Score:3, Interesting)

    by Anonymous Coward on Friday December 20 2002, @06:11AM (#4928694)
    From the press release,
    "In 1993, we fully expect to be the number one cause of decreased productivity in businesses around the world."
    Best as I can remember, they came fairly close to doing just that :)
  • Doomlight shadow (Score:5, Insightful)

    by Alioth (221270) <dyls@alioth.net> on Friday December 20 2002, @07:51AM (#4928913) Homepage Journal
    The thing that made DOOM, and no other game since has managed to recreate (apart from the Alien DOOM mod, which was basically DOOM again) was the atmosphere.

    DOOM was a favorite on damp winter afternoons. I would play it wearing headphones so as to not disturb others in the house. It felt _creepy_. You felt a bit of anxiety as you could hear another Imp shuffling around the place, but couldn't tell exactly where he was. You'd jump when you went around a corner and suddenly heard one of those half-man-half-goat things shout "Wwooooooooooooooo!!!" and start hurling fireballs at you.

    I've not found an FPS since that does that for me. ID got the atmosphere absolutely right on that, and I hope they can recreate this in DOOM 3 - to a bigger extent with the graphics capabilities they should have.

    One afternoon, I was playing DOOM and got the fright of my life. I was playing along, headphones on, volume up, creeping around one of the levels when my housemate sneaked up behind me and threw one of those beanbag frogs that were used to prop open doors. The frog landed on my shoulder JUST as a room erupted with Imps. I almost died of fright!

    • Re:Doomlight shadow by Anonymous Coward (Score:1) Friday December 20 2002, @08:13AM
    • Re:Doomlight shadow by Cohen (Score:1) Friday December 20 2002, @08:40AM
    • System Shock 2 by ylikone (Score:1) Friday December 20 2002, @10:55AM
    • Sounds effects by Chris Pimlott (Score:2) Friday December 20 2002, @11:33AM
    • jDoom by MegaFur (Score:2) Saturday December 21 2002, @07:52AM
  • by curtisk (191737) on Friday December 20 2002, @08:21AM (#4928999) Homepage Journal
    Its been offline since 1998
    It may not be back online until 2006 by the time it recovers from the Slashdot attack
  • Oh god (Score:1)

    by dirtsurfer (595452) on Friday December 20 2002, @09:36AM (#4929399) Journal
    Before John Romero made this room, a lot of DOOM's levels had pretty consistent ceiling heights. When John created this room, he got the id team into his office to check it out and everyone was impressed: here was a very tall and interestingly lit room

    Umm... yeah.. just a BIT Romero-centric maybe? Jeez, what is WRONG with this guy? >_
  • by Rushmore (172963) on Friday December 20 2002, @09:40AM (#4929424)
    I tried to read the Carmack interviews and 2 out of 3 were dead links. :-/
  • One thing.. (Score:1)

    by dirtsurfer (595452) on Friday December 20 2002, @09:51AM (#4929505) Journal
    Why is everyone still calling them "ID", no doubt pronouncing it "eye dee"? It's never ID, it has never been ID. It's sometimes written iD, but the name of the company has always been pronounced "id".
    I mean, I used to say "eye dee" too, until about the time doom 2 came out and I noticed that that was wrong. :P
  • by Bruha (412869) on Friday December 20 2002, @11:32PM (#4934517) Homepage Journal
    A Comp Sci teacher knew Id employees so in Computer Club we got to play the alpha. Monsters did not move fell through floors and ran through walls it was quite funny.

    Sheesh it hasnt been that long.. 94/95?
  • Last Post! (Score:1)

    by alpg (613466) on Friday January 03 2003, @06:16PM (#5010474) Homepage
    "I changed my headlights the other day. I put in strobe lights instead! Now
    when I drive at night, it looks like everyone else is standing still ..."
    -- Steven Wright

    - this post brought to you by the Automated Last Post Generator...
  • by Cyno01 (573917) <Cyno01@hotmail.com> on Thursday December 19 2002, @11:21PM (#4927792) Homepage
    lookit, a screen shot of pong

    | |

    [ Parent ]
  • by AbRASiON (589899) <slashdot.scottylans@com> on Friday December 20 2002, @12:29AM (#4928010) Journal
    Yeah only the thing is John makes GAMES, id software has been an ENGINE maker since he left.

    Sure Daikatana was a fuck up but he TRIED - he got it wrong, he's not a good manager maybe but he put an effort in.

    If you've ever seen an interview with the guy or READ rome.ro you'd realise this guy has a REALLY great attitude about gaming - he's nostalgic - he enjoys games and he want's to have fun - the guy was crying because some moron like yourself sent him (yet another) abusive email just to make themselves feel better.

    That's more than I can say for the id crew who seem to care less and less about each title, John C himself has said multiple times in interviews that certain aspects of a game are just gimmicks (even though said aspects would add to the title such as realistic physics in Doom 3) to put it bluntly as far as _I'M_ concerned Carmack and crew have far less enthusiasm for GAMES than they do engines...

    He may have had a few failures in his time, but for christs sakes can we leave the guy alone now please???
    [ Parent ]
  • Re:Doom 486 (Score:2)

    by saskboy (600063) on Friday December 20 2002, @12:58AM (#4928065) Homepage Journal
    I bought Doom with my brother on two floppies for about $8C from Radio Shack. Then our harddrive crashed before we could install it, and had to live with playing Star Trek 25th on our temporary 10 MEGAbyte harddrive [I kid you not]. When we got our new hard drive, we also upgraded to 8megs of RAM. Wow that game was great. I would play it in a nearly dark room with the speakers up, and still remember JUMPING as some doors opened to imps.

    Good times...
    [ Parent ]
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