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Haptic Battle Pong... Future of Game Interface?
Posted by
CmdrTaco
on Wed Jun 12, 2002 11:16 AM
from the one-degree-short-of-kevin-bacon dept.
from the one-degree-short-of-kevin-bacon dept.
An anonymous reader writes "The Sensable Phantom is a premier force-feedback haptic device and sells for a few thousand dollars now, but when that number comes down, the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games. It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game. It's not Quake, but maybe this is the next big thing in video games?"
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Haptic Battle Pong... Future of Game Interface?
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sex toy? (Score:5, Funny)
Now I can use both hands!!
Battle Pong? (Score:5, Funny)
host down :( (Score:3, Informative)
Battle Pong? (Score:3, Funny)
SMALLTOWN, INDIANA (AP) -- In a tragic incident in Smalltown, IN, two Smalltown High students have been arrested after breaking 20 windows in their high school by bouching balls off of them repeatedly until they could no longer withstand the force. Preliminary reports indicates that the kids, who belonged to a group called 'The Bouncy Mafia', were wearing trenchcoats and had in their possessions two copies of 'Battle Pong'. State legislators have rushed to ban the game, calling it a grave threat to our schools and the mental state of today's youth.
</tongue firmly in cheek>
Google Mirror (Score:4, Informative)
here [216.239.35.100]
or
here [est-kl.com]
hurry of these too will be
No thank you (Score:2)
haptic battle pong? (Score:3, Funny)
Re:Exactly. (Score:5, Insightful)
I'll tell you why. When you're playing pingpong at the rec center, can you cause the ball to catch on fire, split into three, grow to the size of a beachball, speed up, slow down, teleport, wiggle, or otherwise behave in novel ways?
No.
The point of making games more and more realistic is not to somehow asymptotically approach an exact copy of the real world. It's to give more and more reality and substance to a world where you, as the programmer, are essentially god. Tell me that isn't cool.
First 6-dof game? (Score:2, Insightful)
It depends (Score:1, Insightful)
Remember... (Score:5, Funny)
Exercising more than your mind... (Score:3, Informative)
Haptics could offer the magical possibility of changing the average gamer from a large cholesterol repository into a lean mass of muscle. Well, maybe not, but it's a neat idea.
Mine's better (Score:3, Interesting)
now when.. (Score:3, Funny)
3D Modelling device (Score:3, Interesting)
Money, Dude. (Score:3, Funny)
What about the nerds? (Score:4, Funny)
/.ed (Score:1)
Spurious assumption (Score:5, Insightful)
Limited market, limited appeal. And it's not just little no-name games that skimp on supporting clever devices. For example, Jedi Knight 2 only added force feedback mice in the 1.3 patch, and still doesn't (officially) support force feedback joysticks. GTA3 on the PC doesn't (at the moment) even support steering wheel pedals! I can't begin to tell you how surprised and disappointed I was about that.
I'm not saying I don't like the idea, just that it will take a long, long time (5+ years) before these things take off, if they take off.
When the price comes down? (Score:3, Informative)
The Phantom has been around for years now, so waiting for the price to come down any further is probably futile. And somehow I don't think Pong is going to unleash massive pent-up demand sufficient to change the production costs that much.
Our PHANToM is bigger than theirs (Score:2)
Pong is a good start, (Score:2, Interesting)
The greater the difficulty, the more you had to be dead on with blocking laser blasts or opposing sabres (your sabre becomes thinner and more damaging with greater difficulty). The format would be arcade, much like the virtual cop style where you move from scene to scene, then hold steady and fight. Except the scenes would change frequently, and you would have the standard force abilities at your disposal.
Then, the PC version comes after the tech gets cheap enough for people to buy it, and you use the keyboard to navigate, and do the other flips, jumps, etc. Third person view, I'd think.
Anyway, thats what I do during class. That and think of how Yoda should've fought Dooku.
"It's not Quake..." (Score:3, Funny)
Global Domination (Score:1)
"Your mind is like a parachute. If it doesn't work, you're screwed." - me
I dunnno (Score:2, Insightful)
Feedback is nice, but if you want reality, come to reality
no offence everquest folks
Injury? (Score:1)
How much force are we talking when we say force feedback ?
Depending on the direction the force is being applied, very little force could cause injury... especially over repeated use.
The Danger (Score:2, Interesting)
Guess what the #1 cause of Carpal Tunnel is.
It's vibration. So when you have this vibrating combined with the repetitive movements, you can easily get carpal tunnel and tendonitis very quickly.
But hey, should be fun tho'.
Haptics are extremely cool. (Score:1, Interesting)
The Sensable people are focused on industrial and research applications of force feedback (haptics) - and while the 6dof stuff looks like fun (and it is) there's no real application in any type of gaming for something like this. Someone else made the point that this would wind up in a sex chat room - and I agree! That's the mantra I've been chanting for years now.
Immersion, on the other hand, is at the forefront of mainstream FF technology. They're behind almost every major force-enabled interface device on the mainstream market - they made everything for Logitech's FF joysticks and wheels, and even Microsoft's stuff as well (although MS bought another company for their preliminary products).
I hope Sensable's technology gets the killer mainstream app it needs.
Good Thing It's Not Quake (Score:2)
Personally, I don't want to suffer realistic force feedback from a game like Quake. I'd rather not feel what a launched rocket feels like, thankyouverymuch.
Force Feedback Pong Preview (Score:1)
Tap.
Tap.
Tap.
Tap.
Tap.
Tap.
etc...
Sounds a lot like Chinese water torture to me.
News Flash: You Already Can! (Score:3, Funny)
too flimsy (Score:1)
Modeled after sex? (Score:1)
The contact between the ball and the paddle is modeled as a mass penetrating a plane with a fixed spring constant.
They used sex as the model? I hope
Haptic Paddle Bong (Score:2)
true 6-D freedom (Score:2, Informative)
there was even a special controller for it, SpaceOrb 360 [makeitsimple.com]. I got one and it's terribly hard to use in real life -- so it was back to joystick w/ hat control. but the theory is good. i have heard of people getting really good on that thing. the company seem to be out of business now -- their "space orb" technology used to be marketed as a specialized input device for molecular visualization / CAD etc... but i guess that never picked up either; again, great theory, TOUGH (i mean it) learning curve.
waiting for direct mind contolled video games
All your pong (Score:1)
There are devices on the market (Score:2)
This isn't entirely true. Immersion and Logitech produced the Wingman Force Feedback Mouse [immersion.com]which allowed true force feedback over 2-dimensions, with plugins to (then) current games. There also exists a full hand haptic device [immersion.com], though not for games (way too expensive) would rock the world at pong (i guess it would be more like handball with that..)
Tried one once (Score:2)
hey, does anyone have one of these? (Score:1)
Echanting storyline... (Score:1)
How to say "we got slashdotted" in 33 words... (Score:1)
fufme (Score:1)
Haptic Painting (Score:3, Interesting)
They have something called Interactive Haptic Painting with 3D Virtual Brushes [unc.edu] which was also presented at Siggraph. Very cool.
Somewhat off-topic, but amusing nonetheless... (Score:2)
An amusing pong-oriented animation
I've used something like this... (Score:1)
History of failure (Score:1)
remote poking device (Score:1)
Why? (Score:1)
first attempt a 6 dof? (Score:1)
Re:Nice! (Score:5, Funny)
I hate those dark, fast moving plaques. I once had an "Employee of the Month" plaque chase me for five blocks before I ducked into a chinese restaurant and lost it...
:)