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Tron 2.0 Game
Posted by
michael
on Sat May 04, 2002 07:52 AM
from the kill-9-them-all dept.
from the kill-9-them-all dept.
Conspiracy_Of_Doves writes "Gamespot has an article about the new Tron 2.0 game in the works to accompany the movie. It looks like they are being very true to the original, the new light cycles are even being designed by Syd Mead, the same guy who designed the old ones. You will get to visit locations from the movie, as well as play around inside desktops and PDAs." IGN has another article on the game. Watch out for the gridbugs.
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It's About Time (Score:2)
ah, the life of a bit: yes... no...
Cool. (Score:4, Funny)
with blinkenlights flashin' off/on
Bruce Boxleitner resisted,
Jeff Bridges assisted
Twas the triumph of brains over brawn
For a free alternative (Score:5, Informative)
(http://armagetron.sourceforge.net/)
j
Re:For a free alternative (Score:4, Informative)
Greetings programs! (Score:2, Interesting)
Linux? (Score:1)
Are they planning it?
Why wait for the light cycles (Score:1, Redundant)
Here. [gltron.org]
And with a version for just about every OS.
Tron is a Disney product... (Score:5, Insightful)
There are countless games out there worthy of your entertainment dollars/pounds/yen. Do the right thing, boycott Disney, and buy one of those other games instead.
If you have to buy this game for nostalgia reasons (hey, I have fond memories of wasting countless childhood hours playing the original Tron arcade machine too) then wait a month or so after the game's release and buy a second-hand copy.
Syd Mead is the vision of the future... (Score:2)
Tron? In A Game? (Score:1)
1. Man goes into evil computer
2. Man fights evil computer's minions & evil computer itself
3. Man wins
Of course, there was cool CGI while that was going on, but the movie itself did not seem to be very long (at least, to me), and the "cool graphics" defense might not fly with this game anymore. Does anyone know whether they will be adding extra features or levels to enhance the playability? Not to say I won't play it, extras or no, but I think it might be better to have the game's plot diverge a bit more.
Dad, the textures suck! (Score:1)
No, son, it is supposed to look that way. Big blank surfaces rendered in at least 1600x1200 32 bit colors on a GF4. Note 2ghz P4 reguired.
Just look at how many shades of grey(heh) and blue they have crammed into this game.
Interesting gameplay (Score:1)
However there is one let down to date, and that will be lack of light cycles in multiplayer (refer to quote) but in all it should pretty exciting and innovative. I definitely recommend reading the article, it lays down the premise of the very well.
One thing we won't see at this point are lightcycle multiplayer games however. This is something they really wanted to do right from the start, but have found that the current networking technology available just wouldn't be able to handle the mode. Lag issues would just cause havoc in a game that would need extremely fast reaction times from all parties.
Return of a tech cultural phenomenon (Score:2)
--CTH
The name of the sequel has been leaked out! (Score:3, Funny)
...Specialist from the Visual Basic department at Microsoft didn't want to respond on the announcement on slashdot.
tron 2.0 movie (Score:1)
--tzan
Movie Website still active, also (Score:1)
Discs of Tron (Score:5, Interesting)
Discs of Tron was basically taken from the movie scene with Tron fighting Sark in the arena with balls of energy. They each stood on discs of energy and the goal was to knock your opponent off.
Some called it 'the frisbee game'.
The arcade game was amazing. First, the controls. On the right (or was it left?) you had a joystick with a trigger button and a thumb button. Trigger throws an energy ball, button goes into blocking mode.
On the left, you had a twisty knob that spun freely and used an optical sensor to detect motion. It could also be pulled up and pushed down. It was used to aim your energy ball throw.
Aiming was incredibly precise. Combining the two, you could do strafing shots unlike anything possible in a FPS -- by spinning the knob in time with moving the joystick, you could set up a set of three energy balls in the air that crossed sark's disc in a gridded fashion.
You could also set up amazing rebound shots off the wall and, in later levels, the ceiling. As well, in later levels the discs would move and, if hit by a blob, disappear.
The whole implementation of the game was freakin' perfect. It was so well done.
There were 1,000 of what was called the 'environmental unit' configuration of the cabinets made.
You literally stood inside the environmental unit. It had six channel surround sound-- stereo front, stereo rear, a center channel near the control deck and a bass channel in the rear of the cabinet that you were leaning against.
Totally immersive, especially for 1985 or so.
The implementation was interesting; two Z80s + a totally custom TTL based video computer to handle the 3D vector style (it wasn't truly vector and not everything was vectorized--- there were filled areas) graphics.
Totally kicked ass.
No fucking way (Score:1)
I love Tron as it was one of my most favorite movies while growing up (and still is) but Tron 2.0, either as a game or a movie, doesn't exist to me.
At last.. (Score:1)
Yah. tron 2. yah (Score:1)
Video games is my life. I want some 3d light cycle action.
3d light cycles I hope.
Tron and Robotech were the shit after transformers.
Oh sweet irony (Score:3, Interesting)
Anyone remember Windjammers? (Score:1)
How about that... (Score:1)
No Mention of the Sequel (Score:2)
I Can't Believe It! (Score:1)
More on Syd Mead... (Score:2, Interesting)
2003! (Score:2)
2003 is going to be a kick-ass year for geek movies.
A Simpsons quote: (Score:1)
"No"
"No"
"No"
"No"
"No"
"Yes... er I mean no"
Really cool Tron games (Score:3, Interesting)
Tron Deadly Discs [intellivisionlives.com] was my favourite. It wasn't like the arcade game Discs of Tron, instead you and the enemies ran around a playfield throwing discs at each other. Eventually the Recognizer would come and you'd have to hit it in just the right spot to disable it. It was pretty easy but still lots of fun.
Tron Solar Sailer [intellivisionlives.com] was the coolest Intellivoice game. It was a pretty weird concept that I can't really describe too well, but it actually had quite a bit to do with the movie.
There was another game, Tron Maze-A-Tron [intellivisionlives.com] which I didn't think was very good. Basically you just ran around a maze doing stuff.
Of course the arcade games were a lot of fun too but for a youngster with very little money it was a lot nicer to have something to play at home.
Poor Light Cycle Re-creation (Score:2)
The light cycle portion is about 1:30 in.
What is the point? (Score:1, Interesting)
Seriously... Tron was a movie that predicted, essentially, the first-person shooter. Wow! Whaddya know? Those predictions came true! Except what it didn't predict was the balance of technological advances that would occur in the process of making computer games. Graphics rendering obviously is much more advanced than they predicted. My desktop computer can render almost photorealistic scenes in real-time, whereas the TRON supercomputer had to render everything as blue-and-white lines.
And a technology that they greatly overestimated was the human-computer interface. The people in TRON are in a true virtual-reality environment, while gamers now (including those who will play this game) are still stuck using WASD and a mouse.
So my question is, what's the point of taking a step backwards in graphics, and failing to take a step forward in HCI? I think it would be more "faithful" to the spirit of TRON to bring the story up-to-date, with modern graphics, and just pretend to have a better interface. For the same reason Sam Raimi (rightly) brought Spider-Man up-to-date with biological web-shooters etc. There's no reason to accentuate the miscalculations of the past in a modern adaptation of an old tale.