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Doom III Officially Announced
Posted by
michael
on Fri May 03, 2002 09:08 PM
from the boom-click-click-boom-click-click dept.
from the boom-click-click-boom-click-click dept.
Jacek Fedorynski writes "The end is near. First, id Software's site is updated for the first time since the Quake II times and now they officially announce Doom III!" If you recall, there were some screenshots released last year, but I don't think there's been much since then - these are probably out of date.
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Doom III Officially Announced
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great! (Score:4, Funny)
hope they include a "Boss Key"
Karma Whoring: Better than Solitaire and Doom (Score:4, Funny)
It's called Karma Whoring.
The goal of the game is to come up with the most inventive, interesting, and funniest comments you can think of just in order to eventually make it to 50 karma points. When you do, this Magical Taco comes out of the sky and gives you the Sword of Moderation.
With this sword, you can strike down and flame other would-be people who are trying to attain karma. Your high karma score is devalued if lots of other people have Karma as high as you.
The goal is total domination and popularity among your peers. Imagine the results:
Friend: Thresh is such a great quake player.
Me: So what!?! I have 45 karma on Slashdot!
Friend: Really?!?!
Girls: Oooh, can I have your autograph?
Technologically the engine behind Karma Whoring is pretty weak. Whilst Doom 3 amazes people with its pretty OpenGL graphics and Violence, Karma Whoring is only built using PERL of all things. It's text based, much like some of the older games of the 80's. But didn't we all like Zork anyway? :)
Where Karma Whoring is better with is multiplayer. Whereas Doom will only have one character class, Karma Whoring has many. And you can choose your role. Karma Whore, Spammer, Nerd, Geek, Troll, Flamer, or even Anonymous Coward.
Karma Whoring is more addictive than Doom. In fact, many of the people who score high Karma also experiment with other addictions. Especially with the line, "Those moderators are all on crack". This is a literal expression.
The best thing is that Karma Whoring doesn't just have a boss key, it IS the boss key! You can always tell your boss that you're "researching important information on how to configure and optimize your apache server for optimal traffic", even when what you're really doing is browsing at -1 and blackholing the WIPO Troll.
Best of all, it's free! The only thing you have to pay with is reading a Katz article and an anime story now and then. Compare that to $49.95 and tell me which one you prefer :)
Now I'll have to.... (Score:4, Funny)
I guess I'm in the minority (Score:3, Insightful)
Seems like the resources that'll get dumped into Doom 3 could be put towards something new and exciting; although I guess in the economic climate the easy decision is to revisit what's been successful...
Re:I guess I'm in the minority (Score:4, Insightful)
DOOM 3 poised to ruin old games? (Score:5, Insightful)
I have many fond memories of playing DOOM late at night with the volume cranked way up, and it was the game that gave me my love for horror games (Silent Hill, etc) - but could DOOM 3 destroy the replay value of the original DOOM games?
I think the only saving grace is DOOM's atmosphere - I remember getting jumpy a few levels into episode 2. The graphics in Wolf3D couldn't really present an atmosphere like that.
What do you think?
Re:DOOM 3 poised to ruin old games? (Score:5, Interesting)
I was a couple years out of college when Doom came out. I remember distinctly two events:
The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.
The second is just freaky, and I think I may have scared some people discussing it at lunch. ;-)
To answer your question, I enjoy Quake 3 and Unreal Tournament, but they don't "grip" me like DOOM did.
One of my favorite games lately has been Sacrifice, which has a somewhat-first-person-view (camera is behind the wizard). The best part is to have an easily-mapped "pause" key (I use "x" since movement is with the WASD method). Then you can really direct your creatures to their fullest extent -- many of them have powers that, during the heat of battle would be difficult to activate. Pausing makes a huge difference in the outcome. ;-)
I tried Return to Castle Wolfenstein, but it was very dark and jerky. Perhaps that was just the beta version; I deleted it.
I think it's like heroin or cocaine or any number of drugs for which the body develops a tolerance: it will never be as good as the first time. It cannot be, because of the chemistry involved. Similarly, I've already been surprised by a videogame. I'm not sure it'll happen again, at least not to the same extent. And I miss that. Guess I'm just getting old.
Re:DOOM 3 poised to ruin old games? (Score:5, Funny)
Re:What, another *space marine* game? (Score:5, Funny)
If you recall, the first DOOM was space marines vs Hell. In the grand tradition of Dante's divine comedy, DOOM 3's space marine protagonist will take on the mildly rude legions of Purgatory.
On the distant moon of Pluto, a top secret government project goes horribly wrong, opening a portal into Purgatory itself! Heathens, unbaptised babies and who knows what else have been set loose, and only you can save humanity.
And they killed your rabbit.
Yay for tech demos (Score:5, Insightful)
Re:Yay for tech demos (Score:4, Informative)
Speak for yourself. For many people that enjoy deathmatch over single player, the id Software games are king. I still prefer Quake 3 Arena over any other for deathmatch.
Doom Gameplay in a fully 3D engine (Score:5, Interesting)
Why link to Yahoo!? (Score:3, Informative)
.02
cLive ;-)
Re:Why link to Yahoo!? (Score:4, Funny)
may 22nd (Score:5, Informative)
It's been announced before (Score:4, Insightful)
The key to restarting the tech economy (Score:5, Funny)
...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch.
Screw it. Pass the railgun, lock & load.
Officially announced means (Score:4, Informative)
DOOM is what turned me into a geek... (Score:4, Interesting)
All those days of editing config files and especially creating my own levels that many of my friends have played -- that's what made me love the command-line, what later led me to love *nix, what made me realize the true power of computers.
John Carmack, thank you for paving the way to my future.
Re:DOOM and DOOM II were all about atmosphere (Score:5, Insightful)
This whole 3D shooter genre has been done and re-done so many times now, I think we've gotten to the point where we've seen everything. Tricks like grenades you could toss and detonate with a second click of the mouse aren't "awesome" anymore. It's not exciting anymore when you push on a secret wall or walk over a sequence of buttons on the floor that open up a new room. All that's left is to keep incrementally improving the graphics resolution, and make good use of surround sound.
When they attempt to improve things by adding more storyline (movie sequences/intermissions), that's not even so great anymore. It is, after all, still supposed to be an action game. Those cut scenes just make for more B.S. to click past and slow down the loading of the next level. There was a time when people watched those in awe, just to see the "real-life" graphics quality of them. Nowdays, everyone's seen full-screen multimedia - and we just don't care anymore.
Play jDoom just for kicks... (Score:5, Interesting)
Sorry, no Linux port (only Windows)
What makes Doom (Score:5, Insightful)
To me, the defining features that make Doom are:
Dozens of monsters swarming you all at once
Monsters that can be tricked into killing each other
Light and music providing atmosphere
All this talk of how pretty Doom III will be, and how you will need a GeForce 4 or Radeon 8500 to play it, are making me worry that maybe you will only see a small handful of monsters at a time (like Quake). I'm not too worried about the other points.
By the way, the screenshots reminded me a lot of the movie Aliens (the James Cameron sequel to Alien). I hope someone does a total conversion, or maybe they use the Doom III engine for an Aliens Vs. Predator game.
steveha
Re:What makes Doom (Score:4, Informative)
However, you'll probably be delighted by the lighting and overall atmosphere, judging by last year's screenshots. Also, if I remember, dynamic lighting computations will allow tricks like a character half hidden in the shadows, slowly revealing himself as he moves; or incredible lights-behind-fans effects including shadows.
I think Carmack and the rest of id Software know very well that yet another no-plot, dumb-action Wolf/Doom/Quake-like game will be badly perceived by the public; for my part, I wouldn't be surprised if Doom 3 is a story-driven game much closer to an interactive movie.
Doom3 spurs on the next Tech economy! (Score:3, Interesting)
x86-64 and OpenGL 2 versions? (Score:5, Interesting)
Will he release an OpenGL 2.0 targetted version of the game with more features for next generation cards like the one announced by 3DLabs or just release one version with half a dozen different rendering paths for all the different chips that can run the game to avoid favouring any company? Probably not because Windows will only be at version 1.1 of OpenGL, but maybe if he wants to see OpenGL 2.0 be viable instead of just DX9...
Is there a company more likely than id to release a downloadable x86-64 version of their game? I'll be interesting to see if x86-64 with all those other SSE registers can offer extra performance in a game... We've heard 5% more performance on average, will FPU intensive games be at the 0% range or really high?
Perspective (Score:4, Interesting)
DooM I and II were visually impressive for their day, but the Immersion Factor is what made the games kick ass. Fun with chainsaws too.
Ultimate Doom. Summation: AAAAaaahhhrrruuughhh!
Get the most sadistic SOB's to make levels that challenge you to no end. Even if you tired of DooM...those levels just plain ROCKED!
Heretic (doom engine)..I can look up! and down! and I can FLY, I can FLY!! yeeehaaa.
Not terribly immersive, just fun to play.
Quake. Hummm... just WOW ain't quite good enuf.
Fun, Fast paced, decent AI, Swim, dammit, swim!
And a rocking soundtrack to boot.
Quake II. Good deathmatching, so so Single Play.
Kingpin. Solid game play and death match. Fast, furious, neat weapons (HMG's rule..they RULE!)
(loved getting quake players in game and using the grenade launcher...doesn't explode on contact..hehe...freak out time)
Quake III. Awesome Grfx, well done AI, and Single Player Deathmatch...interesting and fun in an eveloutionary way.
(I leave out Descent 1,2 and 3. One came out after doom2 and had a section called "Doom recovery 101. True 3d environment and wicked AI.
Bots would *HUNT* you, tag team you, rush you or lure you while others smacked you around... just brilliant...and kept getting better).
DooM3...We'll see. The only saving grace for Q3 was: I could play it on my Mac, and now on my dual box with SMP enabled and a TNT2 (was a gimme, and PCI only system..meh).
I hope id makes some concessions for "us" of the not-quite-state-of-the-art-fronkenstheen-boxen-ow
.
idtla (Score:3, Funny)
The masses demand their 'iddqd' and 'idkfa'. We wimps wanna Doom too. And three even.
This has all been hashed out many times (Score:5, Interesting)
Go read some of the FAQs on the C++ newsgroups and sites.
C++, when programmed well, is about the same speed as C when programmed well. However, it offers various ways of improving programming when properly handled.
Look at the Boost++ library as an example of using C++ to get levels of numerical performance near to Fortran--which was almost impossible with plain C.