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Bungie's Marathon Infinity on Linux

Posted by Hemos on Sun Feb 11, 2001 06:45 PM
from the fun-stuff-to-play dept.
Derek Moeller writes "Remember those late nights playing through Bungie's Marathon series? It looks as if right before Microsoft acquired one of the top gaming companies of the time, Bungie shot off an escape module in the form of the Marathon source, under the full GPL. Now, with the help of Christian Bauer and the SDL libraries, it is running with full OpenGL beauty under Linux! Play Bungie's extensive classic game under our favorite operating system--check out the screenshots here. Mark one up for great 3D gaming on Linux. Download the binary, or grab the source."
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  • Re:Can games really work under the GPL? by Anonymous Coward (Score:1) Sunday February 11 2001, @02:05PM
  • Re:This is a must grab by Phroggy (Score:1) Wednesday February 14 2001, @10:35PM
  • Re:The source is an opportunity for others to lear by Bill Currie (Score:1) Sunday February 11 2001, @06:03PM
  • Re:One word: Nethack by Stormie (Score:1) Monday February 12 2001, @02:26AM
  • Re:Can games really work under the GPL? by Caine (Score:1) Sunday February 11 2001, @04:16PM
  • Re:Can games really work under the GPL? by Enahs (Score:1) Monday February 12 2001, @08:02AM
  • OT: Bungee jumping Infinity servers by Pseudonymus Bosch (Score:1) Monday February 12 2001, @02:48AM
  • Re: Same as Descent by PhilHibbs (Score:1) Monday February 12 2001, @12:20AM
  • Re: MS could still revoke GPL by PhilHibbs (Score:1) Monday February 12 2001, @12:22AM
  • Re:IIRC: by PhilHibbs (Score:1) Monday February 12 2001, @01:00AM
  • Re:This is a must grab by cymen (Score:1) Sunday February 11 2001, @04:41PM
  • Alternative Game Files - M1 by Ford Prefect (Score:1) Sunday February 11 2001, @08:49PM
  • Yes, but it plays Infinity too by Ford Prefect (Score:1) Sunday February 11 2001, @09:19PM
  • Re:Can games really work under the GPL? by zyklone (Score:1) Sunday February 11 2001, @02:06PM
  • Re:This is a must grab by Cid Highwind (Score:1) Sunday February 11 2001, @03:39PM
  • It's very nice of bungie to do this by Sangui5 (Score:1) Sunday February 11 2001, @01:59PM
  • Re:Damn... by beowulf (Score:1) Monday February 12 2001, @12:07AM
  • Re:It's very nice of bungie to do this by HeghmoH (Score:1) Sunday February 11 2001, @04:20PM
  • Hit or miss, basically by raistlinne (Score:1) Sunday February 11 2001, @03:11PM
  • Re:warning, warning, zealot in the area by raistlinne (Score:1) Sunday February 11 2001, @05:47PM
  • Re:Damn... by ethereal (Score:1) Monday February 12 2001, @04:28AM
  • Re:Can games really work under the GPL? by Helge Hafting (Score:1) Monday February 12 2001, @03:36AM
  • Re:GPL games don't really make sense by Helge Hafting (Score:1) Monday February 12 2001, @03:46AM
  • Diablo over Nethack by Droog (Score:1) Monday February 12 2001, @05:29AM
  • Beavis and Butthead by Bill Kendrick (Score:1) Sunday February 11 2001, @08:50PM
  • Re:Uh, yeah by Moofie (Score:1) Sunday February 11 2001, @06:20PM
  • Re:Uh, yeah by Moofie (Score:1) Sunday February 11 2001, @06:57PM
  • What about Oni then? by mrgrumpy (Score:1) Sunday February 11 2001, @02:49PM
  • Re:The source is an opportunity for others to lear by zuvembi (Score:1) Sunday February 11 2001, @02:30PM
  • Re:The source is an opportunity for others to lear by zuvembi (Score:1) Sunday February 11 2001, @02:34PM
  • Re:The source is an opportunity for others to lear by zuvembi (Score:1) Sunday February 11 2001, @06:34PM
  • Re:One word: Nethack by edremy (Score:1) Monday February 12 2001, @04:55AM
  • Re:GPL games don't really make sense by aiabx (Score:1) Sunday February 11 2001, @04:58PM
  • Re:Can games really work under the GPL? by Markonen (Score:1) Sunday February 11 2001, @02:12PM
  • Re:Can games really work under the GPL? by grazzy (Score:1) Sunday February 11 2001, @10:39PM
  • GPL and levels by mr100percent (Score:1) Sunday February 11 2001, @02:07PM
  • Reversed Mouse by baitisj (Score:1) Sunday February 11 2001, @09:40PM
  • *Why* OSS doesn't work well for games by UnknownSoldier (Score:1) Monday February 12 2001, @06:51AM
  • ACK, link was bad, here's the correct one by UnknownSoldier (Score:1) Monday February 12 2001, @06:54AM
  • Re:Can games really work under the GPL? by geekster (Score:1) Sunday February 11 2001, @03:52PM
  • awesome by holzp (Score:1) Sunday February 11 2001, @01:47PM
  • Re:This is a must grab by ChristTrekker (Score:1) Monday February 12 2001, @04:08AM
  • Re:Can games really work under the GPL? by norom (Score:1) Sunday February 11 2001, @06:07PM
  • Re:One word: Nethack by Steeltoe (Score:1) Monday February 12 2001, @01:14AM
  • Re:The games you mention are GPL'd by Steeltoe (Score:1) Monday February 12 2001, @01:21AM
  • Re:Tron by Steeltoe (Score:1) Monday February 12 2001, @01:47AM
  • Re:Ummm, one word: Nethack by bitemysquirrel (Score:1) Monday February 12 2001, @12:22AM
  • Re: Bias in the news by Tonttoro (Score:1) Sunday February 11 2001, @11:21PM
  • Re:The games you mention are GPL'd by yerricde (Score:1) Sunday February 11 2001, @03:37PM
  • Re:The games you mention are GPL'd by Sergej (Score:1) Sunday February 11 2001, @02:57PM
  • Marathon is not a new game by schwanerhill (Score:1) Monday February 12 2001, @05:46AM
  • Re:Actually I don't remember ... by Rico_Suave (Score:1) Monday February 12 2001, @12:08PM
  • Avoid the rush....internet2 mirror. by wholesomegrits (Score:1) Sunday February 11 2001, @07:33PM
  • Re:This is a must grab by MagnusDredd (Score:1) Wednesday February 14 2001, @11:27PM
  • Uh, yeah by Fervent (Score:1) Sunday February 11 2001, @02:09PM
  • Re:Uh, yeah by fatphil (Score:1) Monday February 12 2001, @12:24AM
  • Re:Diablo over Nethack by iMacGuy (Score:1) Wednesday February 14 2001, @12:11PM
  • Re:Ummm, one word: Nethack by iMacGuy (Score:1) Wednesday February 14 2001, @12:16PM
  • Re:Great News by Frosty*Jedi (Score:1) Monday February 12 2001, @05:26PM
  • Screw Q3, I'm porting Ms. Pac-Man! by tenzig_112 (Score:1) Monday February 12 2001, @03:35AM
  • Re:Can games really work under the GPL? by gslj (Score:1) Monday February 12 2001, @03:40AM
  • M2 not Infinity by Espresso_Boy (Score:1) Sunday February 11 2001, @09:04PM
  • Re:Can games really work under the GPL? by HongPong (Score:1) Sunday February 11 2001, @03:54PM
  • Re: Bias in the news by triticale (Score:1) Monday February 12 2001, @02:46AM
  • Idiot Question: What is Marathon? by Kasreyn (Score:1) Sunday February 11 2001, @05:54PM
  • Re: Bias in the news by Kasreyn (Score:1) Sunday February 11 2001, @05:28PM
  • Re:Can games really work under the GPL? by Davace (Score:1) Sunday February 11 2001, @02:04PM
  • Re:This is a must grab by The Blackrat (Score:1) Sunday February 11 2001, @02:36PM
  • Re:A noble goal. by misterye (Score:1) Sunday February 11 2001, @06:02PM
  • Re:Marathon by emperorpter (Score:1) Sunday February 11 2001, @03:18PM
  • Re:A noble goal. by Rhyn (Score:1) Monday February 12 2001, @10:41AM
  • OSes and games, two different ballparks by EulerX07 (Score:1) Sunday February 11 2001, @05:00PM
  • Re:GPL games don't really make sense by snoop_chili_dog (Score:1) Sunday February 11 2001, @05:29PM
  • Damn... by LetsRiot! (Score:1) Sunday February 11 2001, @10:42PM
  • SOLVED: compile errors (at least CVS version) by Anonymous Coward (Score:2) Sunday February 11 2001, @03:19PM
  • Re:IIRC: by PhilHibbs (Score:2) Monday February 12 2001, @12:11AM
  • Don't worry about Microsoft... by Ford Prefect (Score:2) Sunday February 11 2001, @09:30PM
  • I agree - not open source, but getting there by Ford Prefect (Score:2) Sunday February 11 2001, @08:40PM
  • And the future for Bungie... by Ford Prefect (Score:2) Sunday February 11 2001, @09:12PM
  • Great News by Pope (Score:2) Sunday February 11 2001, @01:49PM
  • Re:It's very nice of bungie to do this by flimflam (Score:2) Monday February 12 2001, @05:46AM
  • Re:This is a must grab by Moofie (Score:2) Sunday February 11 2001, @06:16PM
  • Actually I don't remember ... by stepson (Score:2) Monday February 12 2001, @06:54AM
  • Ummm, one word: Nethack by Minupla (Score:2) Sunday February 11 2001, @04:31PM
  • Re:Can games really work under the GPL? by FattMattP (Score:2) Sunday February 11 2001, @09:28PM
  • Counter-Strike? by Temporal (Score:2) Monday February 12 2001, @03:00AM
  • Re:Diablo over Nethack by Ravagin (Score:2) Monday February 12 2001, @09:26AM
  • GnomeHack by steveha (Score:2) Sunday February 11 2001, @06:51PM
  • Re:Marathon by Cannonball (Score:2) Sunday February 11 2001, @03:40PM
  • Re:Marathon by Cannonball (Score:2) Monday February 12 2001, @03:12AM
  • Re:Tron by Fervent (Score:2) Sunday February 11 2001, @06:47PM
  • Re:Uh, yeah by Fervent (Score:2) Sunday February 11 2001, @06:50PM
  • Re:Can games really work under the GPL? by richie123 (Score:2) Sunday February 11 2001, @02:18PM
  • 4D Space by doorbot.com (Score:2) Sunday February 11 2001, @07:58PM
  • sdl version of marathon by edwarddes (Score:2) Sunday February 11 2001, @02:39PM
  • Re:GPL games don't really make sense by JWhitlock (Score:2) Monday February 12 2001, @07:25AM
  • The other software.. by K45 (Score:2) Sunday February 11 2001, @05:14PM
  • The source is an opportunity for others to learn by Chuck Flynn (Score:2) Sunday February 11 2001, @01:56PM
  • Tron by derf77 (Score:2) Sunday February 11 2001, @05:03PM
  • OMG! You're right! by EulerX07 (Score:2) Sunday February 11 2001, @02:19PM
  • Re:Can games really work under the GPL? TOOLS!!!! by Rockin' Az (Score:2) Sunday February 11 2001, @04:55PM
  • Amen. But... (Score:3)

    by Ravagin (100668) on Sunday February 11 2001, @05:05PM (#439329)
    I don't know about anyone else, but I have spent more sleepless nights playing nethack then any other 3d rendered, first person shooter
    Heh, me too. What a great game that is. I still haven't ascended (not even when i cheat!), but I'm working on it.

    You're definitely right that NetHack is an example of OSS succeeding. On the other hand... Diablo seems to be much more popular, even though it's basically "shiny nethack" with animations and such, and even though Nethack is free. I'm not sure I could enjoy Diablo nearly as much as I enjoy NetHack, but that's just me. Now, why is Diablo more popular? I'm not sure. Maye it's that it's simpler; some people I try to introduce to nethack complain that they have to learn too many keys (uh...). Maybe it's the graphics; I geuss text mode or tile mode just isn't enough for the average short attention span. Maybe it's the advertising campaign. But do you think it's possible that whatever it is, it's a result of the big company behind the game?

    I'm honestly not sure. I personally think that Nethack is a lot better than may other games out there. But it's clearly not as popular.

    PS: yeah, "popular" is defined loosely here. sorry.

    -J
  • Favorite OS? (Score:3)

    by Ravagin (100668) on Sunday February 11 2001, @02:09PM (#439330)
    under our favorite operating system

    Palm OS ports?! Where? Excellent, lead me to 'em!

    </sarcasm>

    -J
  • Data Files (Score:3)

    by fosh (106184) on Sunday February 11 2001, @01:55PM (#439331) Journal
    The RPM posted won't work without this RPM:
    [sourceforge.net]
    http://download.sourceforge.net/marathon/AlephOne- minf-demo-1.0-1.noarch.rpm

    Geez I am Karma Whore.

    --ALex the FIshman
  • One word: Nethack (Score:3)

    by doublem (118724) on Sunday February 11 2001, @03:31PM (#439332) Homepage Journal
    Diablo, Planescape, those "Whatever his name is" Gate games are all nothing but cute graphical interfaces to a tiny subset of Nethack's gamely. The gameplay is the ONLY thing. Yes, the interface is ASCII, but it's still around, still being enhanced and still more complex and detailed than any of the pretenders with glitz and glamor.

    Nethack is proof positive that Open Source workes for the game core. Sadly, the same has yet to be proven true for graphics and 3D engines.....

    Besides, you gotta love a game with instructions written by Eric S. Raymond. [nethack.org]

    http://www.nethack.org/ [nethack.org]

    http://www.matthewmiller.net [matthewmiller.net]
  • by yerricde (125198) on Sunday February 11 2001, @02:50PM (#439333) Homepage Journal

    Long after Descent and Quake have been forgotten, Marathon will live on via its source code.

    Except a quick Google search tells me that Quake is released under GNU GPL [idsoftware.com] and so are Descent [descent2.com], Descent 2 [descent2.com], and a Tetris clone that gives you motion sickness like Descent [8m.com]. But the mission pack in many games (required for the game to run) is written by artists and level designers and is not GPL'd. This is why open source is thought not to be able to produce professional quality games: how do the artists and level designers eat?


    Like Tetris? Like drugs? Ever try combining them? [pineight.com]
  • by arnald (201434) on Sunday February 11 2001, @02:11PM (#439334)
    The thing I used to love about these games was the depth and quality of the story that you pieced together as you played the game. It really felt like it was worth playing on, something that can't be said for today's crop of blast-em-ups.

    For more on the story in the Marathon games, look here [bungie.org].

    On a vaguely-related matter, have a look at this [bovinia.net]... some lunatic is porting Bungie's Marathon to the HalfLife engine! Now if only I had that sort of free time... I might get that Linux MIDI sequencer finished... :-)
  • by Maldivian (264175) on Sunday February 11 2001, @02:02PM (#439335)
    You can also get Aleph One from the Author's mainsite [uni-mainz.de]. There are some screenshots there as well. Also included are datafiles that are necessary to get the game running.

    Enjoy

  • A noble goal. (Score:3)

    by derf77 (265283) on Sunday February 11 2001, @04:55PM (#439336) Homepage
    All though the mission of Aleph One is a noble one, I find that it is slightly misguided. Sure, Marathon IS a great game, but the engine does have limitations.

    The 2D format in which levels are designed is very limiting. Bridges ARE impossible (believe me, I've tried). Personally I think that the Marathon: Resurrection [bungie.org] project will have a more fruitful outcome.

    As a former member of the M:R team (I hate you, school) I've seen the goods, and Aleph One, though exciting, pales in comparison.

    I love Marathon as much as the next Bugie acoly.. erm fan, but at some point, it needs to become clear that the engine does have its limitations.

    Hopefully we can port the content of Marathon to HALO (without getting sued) when it launches.

  • by snoop_chili_dog (314897) on Sunday February 11 2001, @03:30PM (#439337)

    Ok this is my first post to slashdot. Be tender, be gentle, be rough.

    Games just don't fit in with the open development, because their whole appeal is suprise. How interested would you have been in the plot of American Pie if everyone had sat around for 6 months discussing how it should end. The key point of entertainment is to be original. GPL is about taking someone elses ideas and improving them. No one would watch Armageddon again just to see the really cool new ending someone thought up. (Guess I forgot Meteor, or was it Asteroid) The point is that games, like all forms of entertainment are about creative flashes. Their not about a plot that everyone knows five weeks in advance. Unfounded rumors are part of the excitement about a new game.

    I'm not against the GPL as far as the core game engine goes. A GPLed game engine with encryption for the data sets would be a great thing because it would allow for game programmers to build their games in secret, hiding those cool little easter eggs. A few people might hack the data sets, but it would stop the vast majority from having the plots, levels, secret codes, etc. from being spoiled for them.

  • IIRC: (Score:4)

    by Xzzy (111297) <sether@tru[ ]org ['7h.' in gap]> on Sunday February 11 2001, @02:02PM (#439338) Homepage
    Bungie merely GPL'd the game engine. They still retain the copyrights to all game art, content, yadda yadda yadda. I think to legally play the full version of Marathon, you have to actually own a copy of the game.

    I believe it works like Quake does; you pull the content files off your CD and dump them in a relevent directory. Do Bungie a favor and plop down the fifteen bucks it costs to get Marathon.. let 'em know we still love the game. :)

    AlephOne is tres cool. They've completely updated the engine, and have been hacking at it for over a year now.. the source was released last January. I believe they distribute "demo" data files, so you can still play the game while not owning a full copy.

    I'd verify the info, if b.org wasn't already hosed beyond accessibility. ;)
  • Ok...to clarify a few points in your post:

    1. Bungie no longer owns Oni. Oni is owned by Take 2/GoD. This was part of the deal of the MS buyout. In exchange for Take 2's shares of Bungie, they got Oni and the Myth games. Take 2 is currently developing Myth 3.

    2. Microsoft bought Bungie because they (MS) needed a killer app for the xBox when it comes out. That killer app is Halo, which IMNSHO will be one of the best games ever created, and will probably ship with the xBox. However, it will be followed later by the Mac/PC version(after the initial xBox sales)...sorry, a linux version if HIGHLY unlikely to come out of MS. :(

    BTW, the opening of the source of Marathon 2 is pretty old news, but still very good news. The aptly named Aleph One project is awesome and doing a great job keeping the Marathon universe alive. Here's a few sites of interest:

    Marathon.bungie.org [bungie.org] - Tons of Marathon info including links to the story page, the Aleph One project, and many many user created maps and scenarios.

    HBO [bungie.org] - Lots of Halo information. This game is going to ROCK!!!

    Rampancy.net [rampancy.net] - A Bungie community site that primarily focuses on Halo but covers all things Bungie.

    Hope this info is useful to some of you. :) I hold Bungie in very high esteem because they have always made quality games with excellent plots (well, since PiD at least...)

    out.

  • by Urban Existentialist (307726) on Sunday February 11 2001, @01:54PM (#439340) Homepage
    This is something I really doubt. Games require a lot more than just a bunch of raggle taggle coders these days - they need graphics artists, musicians, actors. It is akin to a Hollywood production. The OSS model may be good for the core code of the game - the 3D engine and such (even then I am not sure, there are not any OSS 3D engines to rivals Id's latest work) - but it cannot compete when it comse to the actual gameplay, and all the elements of a game that impress themselves on peoples minds whilst playing them. The atmosphere of the game, if you will, is not produced by programmers, but by artists and designers, who are ignorant of the OSS philosophy and unlikely to contribute to it.

    Games under OSS will never rival the commercial offerings.

    In addition, why is the editorial on this topic so biased? 'Escape module'? This leads me to suspect that the AC's who flame the editors may be right after all. I find it very disappointing. One would not find that phrase in a professional publication. I suspect the integrity of the editors, when their words appear a few centimetres below an ad for Red Hat.

    You know exactly what to do-
    Your kiss, your fingers on my thigh-

  • by MagnusDredd (160488) on Sunday February 11 2001, @02:08PM (#439341)
    I remember playing Marathon 1 and 2 in an all Mac computer lab in the early 90s. I still prefer some things about it to any of th new shooters.

    #1)It actually had a plot. And not only did it have a plot, it ws one worthy of a great SF novel. Also unlike the Highlander series the followups to the first one actually built apon the plot instead of going off in an alien direction.

    #2)When you emptied your clip, you had to reload which took a bit of time depending on what you were firing. Not too common in the FPS of today. Also reloading the rocket launcher took longer than reloading a pistol.

    #3)This is the first FPS I ever saw that seemed to realize hey 2 hands means that I can hold two pistols... or for that matter two combat shotguns, a personal favorite.

    #4)The Marathon Infinity (not Open GL of course) would run on a 40 Mhz 68040 and not suck.

    #5)The audio system was awesome for it's time, the closer you were to water the louder it was. There were many things that were like this. Also incorporated into the game was stereo panning of sound.

    #6)First FPS I ever saw to do 16 bit color.

    #7)It also had many other the type of things for multiplayer that Quake II needed a lithium server for. Example ring of shadows, invicibility, etc.

    All in all I am glad to see a resurgence in it. Was a great game and am very much looking into dl and compiling it on the various linux boxen I have.
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