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Playing an FPS for Money?

Posted by CmdrTaco on Mon Jan 15, 2001 05:41 PM
from the encouraging-some-sniping dept.
IronChef writes "Ran across a web site where someone is attempting to combine online games and cash. The difference here is it looks like it's not some big tournament where everyone gathers and the top 3 out of a field of hundreds get paid, but a small group jumps into a server for a buck or two per head, and the winner cashes out on the spot." And you thought you swear a lot when you lag now!
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  • d00dZ Unl73 by Dr. Donuts (Score:1) Monday January 15 2001, @12:55PM
  • Re:Playing an FPS for Monkey? by optize (Score:2) Monday January 15 2001, @12:57PM
  • Re:Gambling laws? by Frizzle Fry (Score:2) Monday January 15 2001, @06:52PM
  • Professional Sports by user flynn (Score:2) Monday January 15 2001, @08:11PM
  • Re:what about honesty of the COMPANY? by zoftie (Score:2) Monday January 15 2001, @03:05PM
  • Real time strategy by QuantumG (Score:2) Monday January 15 2001, @03:09PM
  • Internet COCK FIGHTS by gimp999 (Score:2) Monday January 15 2001, @03:09PM
  • Re:Texture based ads... by _Ludwig (Score:1) Monday January 15 2001, @09:17PM
  • Re:Security & Hackers? by Deanasc (Score:1) Monday January 15 2001, @03:11PM
  • Re:Texture based ads... by ndege (Score:1) Monday January 15 2001, @09:56PM
  • Re:Oh yeah. by Marc2k (Score:1) Monday January 15 2001, @03:15PM
  • Re:Oh yeah. by sethgecko (Score:1) Monday January 15 2001, @03:15PM
  • great idea by rongen (Score:2) Monday January 15 2001, @01:00PM
  • Some safeguards... (Score:3)

    by torpor (458) <jayv.synth@net> on Monday January 15 2001, @01:00PM (#506051) Homepage Journal
    GlobalRankings has a good safeguard mechanism in place to avoid cheating of stats-dependent games:

    http://www.globalrankings.com

  • Latency & Internet Connection by Niles_Stonne (Score:1) Monday January 15 2001, @01:01PM
  • Multiplayer Problems by aridhol (Score:1) Monday January 15 2001, @01:01PM
  • Problems and solutions... by S1mon_Jester (Score:1) Monday January 15 2001, @01:01PM
  • Re:Gambling laws? (Score:3)

    by Tower (37395) on Monday January 15 2001, @01:01PM (#506055)
    Well, as they mentioned on the site, this counts as a game of skill rather than a game of chance, so it is not a form of gambling. Think of it as a laser-tag tournament - definitely more of a skill than chance game...
    as most, IANAL...
    --
  • YEAH!!! Scamming on the web... by BLAG-blast (Score:1) Monday January 15 2001, @01:02PM
  • Two things. by crashnbur (Score:1) Monday January 15 2001, @01:03PM
  • Re:Texture based ads... (it's been done!) by mattbee (Score:2) Tuesday January 16 2001, @12:34AM
  • Re:Oh yeah. by sethgecko (Score:1) Monday January 15 2001, @03:17PM
  • Payment by Puck3D (Score:2) Monday January 15 2001, @03:20PM
  • Re:Texture based ads... by MattHawk (Score:1) Tuesday January 16 2001, @03:20AM
  • Re:gambling + gaming = addiction X 2 by NonSequor (Score:1) Monday January 15 2001, @03:25PM
  • Pure Discrimination by LordLobo (Score:1) Tuesday January 16 2001, @03:58AM
  • Re:Texture based ads... by Bwuce Pewwens (Score:1) Monday January 15 2001, @03:27PM
  • Not quite right. by dagoalieman (Score:1) Monday January 15 2001, @12:45PM
  • Re:Cheating by NonSequor (Score:1) Monday January 15 2001, @03:27PM
  • I can see it now... by Anonymous Coward (Score:2) Monday January 15 2001, @12:46PM
  • Oh yeah. by Mike the Mac Geek (Score:1) Monday January 15 2001, @12:47PM
  • So easy to cheat! As a matter of fact... by Latent IT (Score:1) Monday January 15 2001, @01:04PM
  • Re:Damn this is expensive! by Tower (Score:2) Monday January 15 2001, @01:05PM
  • Re:Bad idea... by hburch (Score:1) Monday January 15 2001, @01:06PM
  • Oy, my knee caps by Tanlis (Score:1) Monday January 15 2001, @01:07PM
  • ummm by joe52 (Score:1) Monday January 15 2001, @01:07PM
  • BAHH!!! by Tower (Score:1) Monday January 15 2001, @01:08PM
  • Re:I can see this starting... by BlueJay465 (Score:1) Monday January 15 2001, @01:11PM
  • Lesson Learned? by dancingmad (Score:1) Monday January 15 2001, @01:11PM
  • hmm . . . by hawk (Score:2) Tuesday January 16 2001, @04:50AM
  • Re:Cheating by emf (Score:1) Monday January 15 2001, @03:32PM
  • poker rooms by hawk (Score:2) Tuesday January 16 2001, @05:08AM
  • Re:Um FPS? Craps? What's the difference? by da5id (Score:1) Monday January 15 2001, @03:34PM
  • Re:Go for the triple-whammy! by Evangelion (Score:1) Tuesday January 16 2001, @05:32AM
  • Re:Gambling laws? by treat (Score:1) Monday January 15 2001, @03:35PM
  • Re:Anyone remember Starcade?? by ewhac (Score:1) Monday January 15 2001, @03:37PM
  • Re:Professional Sports by Evangelion (Score:1) Tuesday January 16 2001, @05:52AM
  • Could this... by G-funk (Score:1) Monday January 15 2001, @03:41PM
  • Re:Internet COCK FIGHTS by t0rren (Score:1) Monday January 15 2001, @03:42PM
  • Proprietary Security Systems... by fmaxwell (Score:1) Monday January 15 2001, @03:43PM
  • Re:Cheating by dillon_rinker (Score:2) Tuesday January 16 2001, @07:08AM
  • Re:this isn't exactly a new innovation by British (Score:2) Monday January 15 2001, @01:11PM
  • Re:Gambling laws? by MJN222 (Score:1) Monday January 15 2001, @01:13PM
  • by jasno (124830) <jasno.san@rr@com> on Monday January 15 2001, @01:14PM (#506091) Homepage Journal
    I always wondered why noone has exploited the possibility of selling ad-space in the game... I think it would be about as effective as real world advertising.

    Maybe you could even get advertiser sponsored game servers. I don't think I'd mind an occasional coke ad on the wall (or even product placements!!! Just like the movies.. ) in exchange for a nice, fast server to play on.
  • Re:gambling + gaming = addiction X 2 by Goonie (Score:2) Monday January 15 2001, @01:15PM
  • Excellent by Oscarfish (Score:1) Monday January 15 2001, @01:18PM
  • by OmegaDan (101255) on Monday January 15 2001, @01:21PM (#506094) Homepage
    How can you ensure that the company itself isn't cheating? couldn't they put their own bot in to kill the winner thus winning themselves the money ?
  • by thex23 (206256) on Monday January 15 2001, @01:23PM (#506095) Homepage
    I've been waiting for this for a while now (since 97). It seems the obvious next step, since most games these days are already community-oriented (ie: tribes, everquest, even the battle sims) and people are going to WANT to increase the level of risk.

    The question isn't *if* these guys are going to get rich (they might, they might not), but who is going to be the first to do it right.

    Forget about "legality". There are ways around that, and to start off with, nobody will notice this shit building in the background. Not until there is a huge splash in the press about some mum who thinks her kid is becoming obsessed (...blah blah blah: you should all know the pattern by now). By the time that there is a move control it through special legislation, it will have become too popular to stop by fiat. Besides, with servers in Antigua, who gives a fsck what the Americans think?

    So the issues to be addressed are: what business models to use, what kind of games are most "immersive"/addictive, and can you turn this kind of thing into (virtual) reality TV? I mean, once you have "star" players and teams, will people be interested enough to either lurk and watch the pros at work, or sit back and watch it on cable with some popcorn. The potential for drama and soap-opera appeal should NOT be underestimated here.

    Personally, I want the Mechwarrior universe online, with battles on Solaris and House feuds, etc. Any genre is open for exploitation here, with its own audience. Gamblers and cheaters will just add spice. (besides, if you're a smart game service, you HIRE the cheaters to work FOR you).

    Give it time. It'll happen. And don't worry about all the naysayers. They don't understand what's happening here.

  • is this anything new? by re-Verse (Score:2) Monday January 15 2001, @01:24PM
  • Re:Go for the triple-whammy! by Faulty Dreamer (Score:1) Tuesday January 16 2001, @07:32AM
  • Re:Security & Hackers? by Enigma2175 (Score:1) Tuesday January 16 2001, @07:53AM
  • It's OK by qqaz (Score:1) Monday January 15 2001, @03:48PM
  • Re:That's just swell... by SEWilco (Score:2) Tuesday January 16 2001, @08:36AM
  • Re:Anyone remember Starcade?? by British (Score:2) Monday January 15 2001, @03:55PM
  • Re:I can see this starting... by BeanThere (Score:2) Tuesday January 16 2001, @11:10AM
  • Re:Internet COCK FIGHTS by zoftie (Score:1) Tuesday January 16 2001, @11:23AM
  • Re:Security & Hackers? by Cyberllama (Score:1) Monday January 15 2001, @03:55PM
  • Re:I thought a lot about this kind of service by zoftie (Score:1) Tuesday January 16 2001, @11:29AM
  • FPS slots next?? by Kleedrac2 (Score:1) Tuesday January 16 2001, @12:37PM
  • Re:Texture based ads... by British (Score:2) Monday January 15 2001, @03:59PM
  • Re:Real time strategy by QuantumG (Score:2) Tuesday January 16 2001, @12:42PM
  • Re:Cheating by cowboy junkie (Score:2) Monday January 15 2001, @04:00PM
  • Re:Undetectable driver hacks - transparent texture by ewhac (Score:2) Monday January 15 2001, @04:17PM
  • Re:great idea by hackman (Score:1) Monday January 15 2001, @01:24PM
  • Re:Texture based ads... by djrogers (Score:2) Monday January 15 2001, @01:25PM
  • Re:Where's the business model? by hackman (Score:1) Monday January 15 2001, @01:31PM
  • ACM Contests by skrysakj (Score:2) Monday January 15 2001, @01:31PM
  • Re:Where's the business model? by DIESEL2001 (Score:1) Monday January 15 2001, @01:33PM
  • cheats by AcdntlPoet (Score:1) Monday January 15 2001, @02:12PM
  • Re:Texture based ads... by VValdo (Score:2) Monday January 15 2001, @02:13PM
  • Re:great idea by rongen (Score:2) Monday January 15 2001, @02:16PM
  • by stefanlasiewski (63134) <slashdot@@@stefanco...com> on Monday January 15 2001, @02:16PM (#506119) Homepage Journal
    From the FAQ [bloodmoney.org]:

    Q: Why do you require my social security # or social insurance # when I withdraw money from my account?
    A: If you live within Canada or the U.S. You are required to submit your winning as income.

    Q: Should I be worried about hackers?
    A: No, we have many many security features installed to make sure you are safe.

    Arg! Since I can earn winnings (Taxable income) from these guys, they want my Name, Address, CCard Number, date of birth and Social Security Number. How do I know this information is safe?

    According to the video [urbanmercenary.com], everything is secured with a "proprietary security system". What the heck does that mean?

  • Re:Texture based ads... by re-Verse (Score:1) Monday January 15 2001, @02:17PM
  • This is nothing new. by Blaede (Score:1) Monday January 15 2001, @02:20PM
  • Re:Gambling laws? by sct (Score:1) Monday January 15 2001, @02:23PM
  • Here is the money racing server/site. by Blaede (Score:1) Monday January 15 2001, @02:25PM
  • Re:ACM Contests by Contact (Score:1) Wednesday January 17 2001, @04:03AM
  • Re:This has been done to death.... by Fesh (Score:1) Wednesday January 17 2001, @05:13AM
  • Re:Texture based ads... (it's been done!) by Fesh (Score:1) Wednesday January 17 2001, @05:16AM
  • Re:Security & Hackers? by harvardian (Score:1) Monday January 15 2001, @04:20PM
  • Re:ACM Contests by skrysakj (Score:1) Wednesday January 17 2001, @06:31AM
  • Re:Security & Hackers? by drsoran (Score:1) Monday January 15 2001, @04:39PM
  • Re:Cheating by mikael_j (Score:1) Thursday January 18 2001, @08:02AM
  • Ooops... by mikael_j (Score:1) Thursday January 18 2001, @08:06AM
  • 219 Megabytes by mr100percent (Score:2) Monday January 15 2001, @04:58PM
  • by dstone (191334) on Monday January 15 2001, @05:06PM (#506133) Homepage
    Now I can actually gamble at the same time, combining 2 dangerous habits.

    Hey, now you're on to something! If they'd pay my earnings out in heroin, I could combine all 3 [dictionary.com] of my dangerous habits into one. Man, what a time-saver this will be!

    Sign me up!
  • Re:Gambling laws? by Legal Penguin (Score:1) Monday January 15 2001, @01:44PM
  • Re:Where's the business model? by Nykon (Score:1) Monday January 15 2001, @01:47PM
  • Check out their membership page [bloodmoney.org]. Not only do they charge a membership fee for certain membership levels (Bronze, Silver are free; Gold, Platinum have a monthly fee), but they also charge a transaction fee per account transfer (5-10% per transaction).

    They also provide services like Domain Registration ($15-25), Web Hosting ($2.50 - 10/month), secure servers ($50-100), etc. Basically, the higher your monthly membership fee, the lower your OTHER fees.

    I notice that alot of gaming & clan websitessites have trouble staying with one provider, so perhaps Bloodmoney is trying to bank off of that opportunity.

    Other then the gaming membership, I don't really see anything unique about their web services. I notice that they do NOT provide any dialup or DSL/cable access, which is pretty smart. The Access business is pretty darn volitile.

  • Re:Illegality of it all? by eclectro (Score:1) Monday January 15 2001, @01:53PM
  • Re:Texture based ads... by tit0.c (Score:1) Monday January 15 2001, @02:25PM
  • I've never played any of these online games, but my roommate was showing me listings of these characters on ebay, and I just couldn't believe it.

    Check out this following illegal link to ebay [ebay.com], for example.

    $1500 for a game character?!! Holy shit, my roommate should just quit his job and start developing these characters. Question is, how long does it take to create something that someone will shell out this kind of money for?

  • Highly doubt any good players will be there. by t0qer (Score:2) Monday January 15 2001, @02:27PM
  • Re:Texture based ads... by re-Verse (Score:1) Monday January 15 2001, @01:53PM
  • Re:Obvious and Profitable (eventually) by t0rren (Score:1) Monday January 15 2001, @01:55PM
  • This is by Zebbers (Score:1) Monday January 15 2001, @02:30PM
  • Here's my chance... by lpngnlc (Score:1) Monday January 15 2001, @02:37PM
  • Anyone remember Starcade?? by Danse (Score:2) Monday January 15 2001, @02:38PM
  • Safeguards? by beri-beri (Score:1) Monday January 15 2001, @02:38PM
  • Re:Bad idea... by vladkrupin (Score:1) Monday January 15 2001, @02:40PM
  • As if I already didn't have a bad enough social life between Counterstrike and Diablo sessions. Now I can actually gamble at the same time, combining 2 dangerous habits.

    This sounds like fun actually, using micropayments or something to have a little more stake in the game. But yes I can see the emotions/reactions getting stronger during playing if there's real money involved. The incentive to cheat using scripts or other hacks would be much greater..

    Brett
  • Games have done this before by >:^D (Score:1) Monday January 15 2001, @05:14PM
  • Gambling laws? (Score:3)

    by torpor (458) <jayv.synth@net> on Monday January 15 2001, @12:49PM (#506150) Homepage Journal
    How does this tie with gambling laws, any /.-lawyers know?

    Also, this concept of gaming-for-something is similar to what is generally perceived as "The Next Big Thing" in the gaming industry - free forms of economic reward/punishment among multiplayer gamers. A lot of online RPG's followed this formula - it makes sense that FPS's are following suit (FPS's generally take RPG concepts, and 3d-ize them... the former follows the latter)

    Trade, if you will, for a newly formed society. The "Everquest" effect...
  • by Bonker (243350) on Monday January 15 2001, @12:49PM (#506151)
    Okay, they give your 10$ worth of 'credits' to start playing. One would assume that you actually have to wager this to start getting money. Where do the prizes come from? Who funds this? Ads? Gamblers?

    Jezus, this is a bankruptcy [fuckedcompany.com] waiting to happen.
  • Re:Security & Hackers? by Spoons (Score:1) Monday January 15 2001, @05:32PM
  • Yet another new internet profession.. by gwyrdd benyw (Score:1) Monday January 15 2001, @12:49PM
  • Re:Internet COCK FIGHTS by fleck_99_99 (Score:1) Monday January 15 2001, @05:32PM
  • Sweet by Beowulf_Boy (Score:2) Monday January 15 2001, @12:49PM
  • hahaha...good point... by FatSean (Score:1) Monday January 15 2001, @05:34PM
  • by Magus311X (5823) on Monday January 15 2001, @05:52PM (#506157)
    What's to prevent me and three friends from creating 6 player games all the time and coordinate ourselves over a party line (or on a LAN in the same room) to gang up on two players and rape them of their money, and let the next two victims come in.

    If a ganger runs low on cash, he kills his teamie for money, so the team is always with a few bucks, and can continue to take everyone else for granted.

    I've used these tactics with TFC, Infiltration, etc before... nothing to prevent me to apply it this way and make a few bucks every night. Curious as to what measures are in place to prevent this kind of abuse.
    -----
  • by RobertFisher (21116) on Monday January 15 2001, @01:57PM (#506158) Journal
    Yeah, I can maybe see one small reason why this wouldn't work...

    Cut to Quake player 1, completely out of ammo, hawling ass around a tight corner, emerging into a chamber, when he turns to face the wall, looking up to see an ENORMOUS billboard of a bikini-clad woman advertising a radio station...

    [Quake Player 1] Whoaah... Dude!

    Cut to an over-the-shoulder shot of a manacing player, carrying a fully-loaded rocket launcher, slowly walking up behind Player 1...

    [Quake Player 2] Foolish hormone-laden homo sapiens adolescent...

    Quake Player 1 turns around, face an image of sheer terror...

    [Quake Player 1] Nooooo!

    BLAM! Gibblets are scattered throughout a hundred meter radius...

  • Foolproof method to stop cheaters by ethomas8 (Score:2) Monday January 15 2001, @01:59PM
  • Re:Texture based ads... by athmanb (Score:2) Monday January 15 2001, @01:59PM
  • Re:Latency & Internet Connection by skt (Score:1) Monday January 15 2001, @01:59PM
  • Re:I can see this starting... by bripeace (Score:1) Monday January 15 2001, @02:04PM
  • As an avid Magic player... by Ted V (Score:1) Monday January 15 2001, @02:06PM
  • DoS by vladkrupin (Score:1) Monday January 15 2001, @02:42PM
  • Re:BAHH!!! by pingflood (Score:1) Monday January 15 2001, @02:43PM
  • Re:Texture based ads... by quantum pixie (Score:2) Monday January 15 2001, @02:06PM
  • Sounds horrible by IanA (Score:1) Monday January 15 2001, @02:46PM
  • Re:Gambling laws? by NonSequor (Score:1) Monday January 15 2001, @02:07PM
  • That game looks like crap! by PRIME (Score:1) Monday January 15 2001, @02:10PM
  • marketing of a different kind. by vladkrupin (Score:1) Monday January 15 2001, @02:48PM
  • by localroger (258128) on Monday January 15 2001, @02:50PM (#506171) Homepage
    ...that it isn't secure. This is a running theme on comp.risks [ncl.ac.uk]
  • Re:BAHH!!! by atrowe (Score:1) Monday January 15 2001, @02:51PM
  • Re:what about honesty of the COMPANY? by interiot (Score:2) Monday January 15 2001, @02:51PM
  • Re:gambling + gaming = addiction X 2 by SquadBoy (Score:1) Monday January 15 2001, @12:49PM
  • Cheating (Score:5)

    by SeanCier (12804) <scier@PostHorizon.com> on Monday January 15 2001, @12:50PM (#506175) Homepage

    This gaming model is beautiful, but it's also the optimal model to encourage cheating; small enough for cheaters to be relatively anonymous, but still a real incentive for unscrupulous cheating -- and many players won't even know they were robbed. So, I wonder what safegaurds they'll put in place? Nothing is provably perfect, of course, but if they're careful, smart, and very diligent, it's possible to make it arbitrarily difficult for cheaters (e.g., requiring positive identification at registration, an auto-updating client that incorporates a challenge/response system that changes daily, etc)... I wonder if they'll expend the effort neccessary to do this right?

    -spc
  • by Karma Sink (229208) <oakianus@fuckmicrosoft.com> on Monday January 15 2001, @12:50PM (#506176) Homepage
    I can see this starting a new group of people, who think they're good enough to make a living off of this. It wouldn't be a big surprise, seeing the way that people did the same with Magic cards when they were really hot, and try to do the same with other hobbies. However, I think after the initial few months of excitement, we'll end up with the same sort of group... Unemployed folks, who didn't see a trend dying before it was too late...
  • Just suck the fun out of it... by fmaxwell (Score:2) Monday January 15 2001, @12:50PM
  • this isn't exactly a new innovation by Anonymous Coward (Score:1) Monday January 15 2001, @12:51PM
  • Re:Sweet by Beowulf_Boy (Score:1) Monday January 15 2001, @12:51PM
  • That's just swell... by loopdloop (Score:1) Monday January 15 2001, @12:53PM
  • Re:Cheating by john@iastate.edu (Score:2) Monday January 15 2001, @06:00PM
  • Re:I can see this starting... by Elwood P Dowd (Score:1) Monday January 15 2001, @06:00PM
  • This has been done to death.... by mosch (Score:2) Monday January 15 2001, @06:03PM
  • This is the casino poker-room model by Aix (Score:1) Monday January 15 2001, @02:56PM
  • Re:Obvious and Profitable (eventually) by zoftie (Score:1) Monday January 15 2001, @02:59PM
  • Re:Texture based ads... by Grahf666 (Score:1) Monday January 15 2001, @06:20PM
  • Re:what about honesty of the COMPANY? by Aix (Score:1) Monday January 15 2001, @02:59PM
  • Re:That's just swell... by Grahf666 (Score:1) Monday January 15 2001, @06:27PM
  • Re:Texture based ads... by conraduno (Score:1) Monday January 15 2001, @03:01PM
  • Campers by Cep (Score:1) Monday January 15 2001, @06:31PM
  • Re:gambling + gaming = addiction X 2 by Li Mu Bai (Score:1) Monday January 15 2001, @03:01PM
  • I don't see what the big deal is.... by flimflam (Score:1) Monday January 15 2001, @06:43PM
  • by Sludge (1234) <slashdotNO@SPAMtossed.org> on Monday January 15 2001, @03:02PM (#506193) Homepage

    Id software's license agreement for the q3 sdk code including Radiant, the BSP/PVS generator and the light cooking tools do not allow you to commercially exploit the game in any way shape or form.

    There's also the marketers of big companies who are savvy to the media hype around video games being 'murder simulators'. Would you want your soft drink logo to get blood splattered on it, or a corpse lying next to it?

  • They Pay Server Operators Too! by nathanm (Score:1) Monday January 15 2001, @03:03PM
  • Bot wars to come by Marxanthius (Score:2) Monday January 15 2001, @12:53PM
  • Damn this is expensive! by MagnusDredd (Score:1) Monday January 15 2001, @12:53PM
  • time to retire! by troglodytis aedon (Score:1) Monday January 15 2001, @12:53PM
  • Bad idea... (Score:3)

    by Azza (35304) on Monday January 15 2001, @12:54PM (#506198)
    A couple of problems I see:

    They're really going to need a good skill-matching service. I mean, if I played UT on some of the highly-trafficed US servers when I was learning, and it was costing me $1.00 per time, I'd be massively in debt now.

    What about cheaters? Someone tell me how you can detect or foil an aim-bot? It's bad enough now. When there's monetary incentive for the cheaters, this is going to be a HUGE problem.

  • Illegality of it all? by TheFlu (Score:1) Monday January 15 2001, @12:54PM
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