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Using Your Head As A Joystick

Posted by CmdrTaco on Tue Nov 14, 2000 09:29 AM
from the now-that's-using-your...-nevermind dept.
Ant sent in linkage to an article about Cybernet Systems and their new Use Your Head gaming peripheral that tracks head movements and uses them as input for games. Works using a USB Cam, and obviously its not gonna be running under Linux any time soon, but this is pretty sweet. When they have the version that can detect me cursing and use that to signal a retreat, I'll be happy ;)
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  • New game using this peripheral... by tenzig_112 (Score:2) Tuesday November 14 2000, @04:49AM
  • Daley Thompson's Decathlon by Bender Unit 22 (Score:1) Tuesday November 14 2000, @05:20AM
  • by TheDullBlade (28998) on Tuesday November 14 2000, @04:50AM (#625099)
    It makes Street Fighter games realistic right down to the concussion!

    Go ahead, try doing 12 dragon punches in rapid succession.

    --------
  • Re:Call me Mr Skeptical, but... by JurriAlt137n (Score:1) Tuesday November 14 2000, @05:25AM
  • Extend your Desktop by Meridun (Score:2) Tuesday November 14 2000, @05:27AM
  • Re:Re your sig, mouse in Windows2000 etc [OT] by JurriAlt137n (Score:1) Tuesday November 14 2000, @05:27AM
  • Did anyone actually Read the linked article? by glisson53 (Score:2) Tuesday November 14 2000, @05:27AM
  • Sounds familiar ... by Forager (Score:1) Tuesday November 14 2000, @06:03AM
  • Re:USE MY HEAD AS NEWS by Anonymous Coward (Score:1) Tuesday November 14 2000, @05:31AM
  • And in related news... by Dannon (Score:1) Tuesday November 14 2000, @06:08AM
  • Head games (Score:5)

    by MuValas (91840) on Tuesday November 14 2000, @06:12AM (#625107)
    Coming from inside Cybernet, I have a bit more info on the product for those that are interested.

    First, the product uses very little CPU (less than 5%) and given that it runs off of normal webcams (which typically have a framerate of less than 30fps) has little lag.

    Second, the product is purely "optical" - you don't have to attach dots or sensors or anything to your head.

    Third, the device isn't meant to replace the keyboard/mouse/joystick (I pounded mightily on the UseYourHead group in the beginning that gamers - specially FPS gamers - will never want to go away from their controller of choice) - but it basically gives you an unobtrusive tertiary device.

    Fourth, it moves by tracking translational movement (left, right, up, down) not rotational movement of your head (twisting). It was obvious from the start that a device requiring you to take your eyes off the screen was a bad idea.

    Finally, a bit more information about the tech. UseYourHead runs off of Cybernet's Gesture Technology which was developed on various Military R&D contracts and is capable of identifying complex gestures, where a "gesture" can be a series of positions by anything from your hand to your head or even your feet or something held in your hand. Think of slapping a camera on your TV and never having to search for your remote again because you can wave the channels up or down, or use simple signals to specify a channel.

    UseYourHead is the first foray into commercial-land for this technology. We wanted something simple, something basic, something useful. Originally intended almost entirely for the first person shooter market, we recognized the basic motions most people make when playing those game is to weave, duck, and try to peer around corners, over ledges, ie. head tracking. Head tracking is *really* simple for the gesture tech, the hard part was getting it to work as fast as possible with the relatively slow web cams.

    As a first pass, UseYourHead takes head movements and lets you map them to keystrokes. Its the simplest setup that allows UseYourHead to work well with almost all existing games. However, game developers can directly integrate support for UseYourHead (through a DirectInput wrapper) and have a more continous motion. Imagine your screen as a window into the virtual world, and as you try to peer around a corner, the game smoothly shifts to give you the correct perspective. Even more interesting, game developers can use our tech to access more complicated gestures. For instance, the game Black & White has a system for casting spells in it that requires you to make gestures with your mouse, imagine being able to use your hand directly to make those gestures (Somatic components from D&D :)

    Oh, and while UseYourHead is meant for Windows, all the original tech runs on various versions of Unix (Cybernet puts out a Linux product called Netmax [netmax.com] as well)

    Feel free to email me if you have any questions, or visit Cybernet's web site [cybernet.com] for more company info)

    Ron Hay
    rhay@cybernet.com
    Game Designer/Developer
    Cybernet Systems Corp
  • Re:Great, they've resurrected the Nod by TicTacTux (Score:1) Tuesday November 14 2000, @06:17AM
  • Re:Where do I get it? (mouse alternatives?) by KevinMS (Score:1) Tuesday November 14 2000, @06:20AM
  • hmmm, can't really use it at LAN parties then... by Mike Bridge (Score:1) Tuesday November 14 2000, @11:36AM
  • Actually... by Dannon (Score:1) Tuesday November 14 2000, @06:22AM
  • Re:Re your sig, mouse in Windows2000 etc [OT] by BeanThere (Score:1) Tuesday November 14 2000, @11:37AM
  • Re:Lightsaber... by CapnJ0nes (Score:1) Tuesday November 14 2000, @06:25AM
  • Re:Where do I get it? (mouse alternatives?) by David Lister (Score:1) Tuesday November 14 2000, @11:42AM
  • Year 2000's perils by kazzuya (Score:1) Tuesday November 14 2000, @12:27PM
  • Re:Prior art... by kazzuya (Score:1) Tuesday November 14 2000, @12:31PM
  • Re:Head movement -- how about total body movement. by jlaidlaw (Score:1) Thursday November 16 2000, @06:25AM
  • reminds me of something I tried once... by ddent (Score:1) Tuesday November 14 2000, @12:41PM
  • Re:Hrmmm... by jlaidlaw (Score:1) Monday November 20 2000, @08:41AM
  • Re:Cool? by jlaidlaw (Score:1) Monday November 20 2000, @08:50AM
  • Re:Without goggles what's the point? by jlaidlaw (Score:1) Monday November 20 2000, @08:53AM
  • Not just vaguely.... by JatTDB (Score:1) Tuesday November 14 2000, @04:51AM
  • Re:Head games by jlaidlaw (Score:1) Tuesday November 21 2000, @05:19AM
  • Contest? by Lion-O (Score:2) Tuesday November 14 2000, @04:51AM
  • Headaches by Ventilator (Score:1) Tuesday November 14 2000, @04:51AM
  • Prior art... (Score:4)

    by Howie (4244) <howie@NOspAm.thingy.com> on Tuesday November 14 2000, @04:51AM (#625126) Homepage Journal
    I knew this rang a bell - here's [chem.rug.nl] a 1995 game for the SGI Indy that uses the indycam as a 3d input device. From what I remember it was kind-of-usable but not exactly pinpoint accuracy. Got it at home somewhere.
  • Body curser by Technician (Score:1) Tuesday November 14 2000, @04:52AM
  • When Will Real UI Tech Make It Public? by LHOOQtius_ov_Borg (Score:2) Tuesday November 14 2000, @05:34AM
  • Lightsaber idea was better by John Harrison (Score:1) Tuesday November 14 2000, @05:36AM
  • Re:Quake III by beh (Score:1) Tuesday November 14 2000, @05:37AM
  • Re:Call me Mr Skeptical, but... by Idhan (Score:1) Tuesday November 14 2000, @06:26AM
  • Thanks! by Da VinMan (Score:2) Tuesday November 14 2000, @06:42AM
  • Hrmmm... by Stonehand (Score:1) Tuesday November 14 2000, @06:53AM
  • Lightsaber... by Aash (Score:1) Tuesday November 14 2000, @05:41AM
  • Re:Where do I get it? (mouse alternatives?) by jj_jellyfish (Score:1) Tuesday November 14 2000, @06:55AM
  • Re:New game using this peripheral... by Rude Turnip (Score:2) Tuesday November 14 2000, @06:57AM
  • Now it really will work! by vex24 (Score:1) Tuesday November 14 2000, @07:01AM
  • This has been done before, for free by drinkypoo (Score:1) Tuesday November 14 2000, @07:02AM
  • Pen Trick? by Nightbane (Score:1) Tuesday November 14 2000, @07:14AM
  • Re:already been done by eastlan (Score:1) Tuesday November 14 2000, @12:51PM
  • Certainly may be useful, even for playing games by cohort (Score:1) Tuesday November 14 2000, @01:33PM
  • Quake LANs by reborn (Score:1) Tuesday November 14 2000, @04:30AM
  • My Gawd by omarius (Score:1) Tuesday November 14 2000, @04:36AM
  • Re:Head games-ouch! by MuValas (Score:1) Tuesday November 14 2000, @02:04PM
  • Re:already been done by MuValas (Score:1) Tuesday November 14 2000, @02:11PM
  • Quake III (Score:3)

    by Bob McCown (8411) on Tuesday November 14 2000, @04:34AM (#625146)
    This thing could be dangerous! In some of the battles we've had at work would have given me whiplash for #(*$ sake!
  • Re:my thesis is head tracking by MuValas (Score:1) Tuesday November 14 2000, @02:16PM
  • Isn't this dangerous? by Jon Erikson (Score:1) Tuesday November 14 2000, @04:34AM
  • Can I sue these guys for whiplash? by geophile (Score:2) Tuesday November 14 2000, @04:34AM
  • using your head as a joystick by 20000hitpoints (Score:2) Tuesday November 14 2000, @04:37AM
  • by Mike Connell (81274) on Tuesday November 14 2000, @04:38AM (#625151) Homepage
    (Ok, it's only $30, people will expect it to be not-very-good, and no, I haven't tried it).

    We have some expensive VR kit, including head trackers. Guess what, they have noticable lag - this is custom hardware, and not cheap. How fast is a software program that tries to analyse the position of your head from a webcam going to be? My guess - not very.

    I wonder how much CPU it needs to do it too (whilst you're playing Quake III)...

    Mike.
    ps) Would still be fun to get for Christmas though, I guess they are releasing at the right time.
  • Not for Linux??? by SanLouBlues (Score:1) Tuesday November 14 2000, @04:56AM
  • by Ektanoor (9949) on Tuesday November 14 2000, @04:59AM (#625153) Journal
    Why are you knoking your head over the table?

    I'm out of ammunition and now I'm using my bare hands...
  • Doubtful to cause whiplash... by Masem (Score:2) Tuesday November 14 2000, @05:43AM
  • No good by luugi (Score:1) Tuesday November 14 2000, @04:59AM
  • Re your sig, mouse in Windows2000 etc [OT] by BeanThere (Score:1) Tuesday November 14 2000, @05:00AM
  • Where do I get it? (mouse alternatives?) by Da VinMan (Score:2) Tuesday November 14 2000, @05:44AM
  • Re:Quake III by montgomery (Score:1) Tuesday November 14 2000, @05:46AM
  • Re:Can't really use this at work... by JurriAlt137n (Score:1) Tuesday November 14 2000, @05:48AM
  • Falling out of your chair detector by asn (Score:1) Tuesday November 14 2000, @05:50AM
  • Re:Call me Mr Skeptical, but... by kootch (Score:2) Tuesday November 14 2000, @05:53AM
  • COOL!!! by Mtgman (Score:1) Tuesday November 14 2000, @07:19AM
  • Re:Call me Mr Skeptical, but... by atrowe (Score:1) Tuesday November 14 2000, @05:56AM
  • Already been done? by Klowner (Score:1) Tuesday November 14 2000, @07:47AM
  • That's all I need... by Bieeardo (Score:2) Tuesday November 14 2000, @05:58AM
  • Headache generator by nigelb0 (Score:1) Tuesday November 14 2000, @06:01AM
  • heehee... by Raymond Luxury Yacht (Score:1) Tuesday November 14 2000, @08:02AM
  • Not Getting it? by elfgard (Score:1) Tuesday November 14 2000, @08:06AM
  • by alhaz (11039) on Tuesday November 14 2000, @04:39AM (#625169) Homepage
    These guys aren't the first, or even the second company to propose this sort of pointing system.

    The Nod was a pointing device developed by Sage/Stride in the pre-ibmpc dawn of computing that worked by sticking a reflective dot to your forehead and standing a sensor on your monitor.

    It didn't sell well, because people felt silly sticking a reflective dot on their forehead and wiggling their head around to move the pointer.

  • by onion2k (203094) on Tuesday November 14 2000, @04:40AM (#625170) Homepage
    *Sneeze* .. 'Bugger, I fell off that cliff again'
  • Force-Feedback Option Scrapped by franksbiyatch (Score:2) Tuesday November 14 2000, @04:40AM
  • headstick... by PlanetJIM (Score:2) Tuesday November 14 2000, @04:41AM
  • Re:Call me Mr Skeptical, but... by Mike Connell (Score:1) Tuesday November 14 2000, @09:06PM
  • Excuse for previous post ? by cookieman (Score:1) Tuesday November 14 2000, @04:41AM
  • Just don't use it for sports games. by darylp (Score:2) Tuesday November 14 2000, @04:41AM
  • Can't really use this at work... by Lizard_King (Score:1) Tuesday November 14 2000, @04:42AM
  • Carpal neck syndrom by jpm242 (Score:1) Tuesday November 14 2000, @05:02AM
  • Re:Prior art... by Howie (Score:1) Tuesday November 14 2000, @05:04AM
  • Re:Contest? by Lethal_Geek (Score:1) Tuesday November 14 2000, @05:07AM
  • Wireless Joystick by SEWilco (Score:2) Tuesday November 14 2000, @05:10AM
  • a point to ponder by IAmATuringMachine! (Score:1) Tuesday November 14 2000, @05:12AM
  • Not new... by dehuit (Score:1) Tuesday November 14 2000, @05:19AM
  • Tracking Speed by Spit_Fire1 (Score:1) Tuesday November 14 2000, @08:33AM
  • Shades of the Atari 2600 Mindlink! by JBHemlock (Score:2) Tuesday November 14 2000, @08:57AM
  • Re:Tracking Speed by MuValas (Score:1) Tuesday November 14 2000, @08:58AM
  • Re:Pen Trick? by Gehenna_Gehenna (Score:1) Tuesday November 14 2000, @09:04AM
  • No big deal. by Ledfoot (Score:1) Tuesday November 14 2000, @09:39AM
  • Interesting possibilities... by JiroKage (Score:1) Tuesday November 14 2000, @09:47AM
  • RMA ? by PiterPan (Score:1) Tuesday November 14 2000, @09:57AM
  • Re:Isn't this dangerous? by Basje (Score:1) Tuesday November 14 2000, @10:50PM
  • Re:Extend your Desktop by eudas (Score:1) Tuesday November 14 2000, @10:16AM
  • Cool? by NetFu (Score:1) Tuesday November 14 2000, @11:00AM
  • Re:heehee... by Erik Hollensbe (Score:1) Wednesday November 15 2000, @02:02AM
  • Re:Contest? by Araneas (Score:1) Wednesday November 15 2000, @03:14AM
  • Re:Head games by Wonka (Score:1) Wednesday November 15 2000, @03:35AM
  • Head Dodging by RobHood (Score:1) Wednesday November 15 2000, @06:00AM
  • Top players by TheGeek (Score:1) Wednesday November 15 2000, @07:07AM
  • Questions (Score:3)

    by tmark (230091) on Tuesday November 14 2000, @04:46AM (#625198)
    I've experimented with a variety of webcams in the last month (IBM PC Camera and PC Camera Pro, 3com Home Connect, Creative VideoBlaster III, Ezonics EZ-Cam...) and can say that the rates at which these things grab frames is pretty slow, with no CPU usage. I have to wonder how well they would really function as the front end of a game controller on a machine under heavy load (as when playing Quake). I wonder whether a frame-grabber board might not work better ?

    The low frame rate problem would probably be exacerbated when you consider you would probably have to move your head a fairly large distance (at least an inch ? ) for the software to be able to reliably detect movement.

    Also, it seems like a camera pointed directly at your head is only going to be able to discriminate between four directions (head up, down, left, right), and wouldn't be able to easily detect (head forward, head back), which might be important directions if you were playing a FPS.

    Finally, I wonder how sophisticated the motion detection scheme is ? How would they deal with, e.g. the rotation of your head, which might look to a simple-minded scheme like side-to-side movement ?

  • Re:Extend your Desktop by alumshubby (Score:2) Wednesday November 15 2000, @09:15AM
  • Without goggles what's the point? by ecloud (Score:1) Wednesday November 15 2000, @09:57AM
  • Cool in theory, silly in practice by reethaxor (Score:2) Tuesday November 14 2000, @04:46AM
  • Info... by cr0sh (Score:2) Wednesday November 15 2000, @02:17PM
  • Head movement -- how about total body movement... by johnlcallaway (Score:2) Tuesday November 14 2000, @04:48AM
  • Re:Isn't this dangerous? by garcia (Score:2) Tuesday November 14 2000, @04:48AM
  • Re:Body curser by mini me (Score:1) Wednesday November 15 2000, @07:05PM
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