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Dave 'Zoid' Kirsch Leaving id Software

Posted by Hemos on Sat Feb 26, 2000 10:25 AM
from the depature-of-good-people dept.
Digital_Fiend writes, "Dave 'Zoid' Kirsch (creator of Capture the Flag, among other things) made a plan update saying he's leaving id. Zoid will be working at Retro Studios to make games for Nintendo's Dolphin. We'll miss you, Dave. "
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  • id code by whammo (Score:1) Saturday February 26 2000, @05:32AM
  • smart move by pecka (Score:1) Saturday February 26 2000, @05:35AM
  • Id -> Dolphin by fabjep (Score:1) Saturday February 26 2000, @05:36AM
  • Re:smart move by jawad (Score:1) Saturday February 26 2000, @05:37AM
  • by Anonymous Coward on Saturday February 26 2000, @05:37AM (#1244558)
    Retro Studios: Dave, how would you like to come and work with us?

    Dave: I don't know, I kind of like reinventing the same game over and over, year after year. I really have a great rythm going.

    Retro Studios: You get to work with top of the line technology, stuff you PC boys only dream of!

    Dave: Hmm, I really don't....

    Retro Studios: All the donuts you can eat!

    Dave: WOOHOO!
  • Re:How did this happen? by fabjep (Score:1) Saturday February 26 2000, @05:43AM
  • CTF developement by Enmity_qXp (Score:1) Saturday February 26 2000, @05:44AM
  • Re:... by John Napkintosh (Score:1) Saturday February 26 2000, @05:50AM
  • Not just CTF.. (Score:5)

    by AndmaN (96849) on Saturday February 26 2000, @05:52AM (#1244565) Homepage
    ..he was also the guy behind the Q1/Q2 Linux ports.
  • threewave.com ? by Egoine (Score:1) Saturday February 26 2000, @05:56AM
  • by Anonymous Coward on Saturday February 26 2000, @05:59AM (#1244568)
    A t t [farmsex.com] e n t [farmsex.com] i o n [farmsex.com] J o [farmsex.com] h n [farmsex.com] C a r [farmsex.com] m a c [farmsex.com] k . [farmsex.com] T h i [farmsex.com] s i [farmsex.com] s a [farmsex.com] r a [farmsex.com] n s o [farmsex.com] m n [farmsex.com] o t e [farmsex.com] . I [farmsex.com] f y [farmsex.com] o u [farmsex.com] d o [farmsex.com] n o t [farmsex.com] r e [farmsex.com] t u r [farmsex.com] n Z [farmsex.com] o i d [farmsex.com] t o [farmsex.com] i d [farmsex.com] , I [farmsex.com] w i [farmsex.com] l l [farmsex.com] b e [farmsex.com] f o r [farmsex.com] c e d [farmsex.com] t o [farmsex.com] p o [farmsex.com] u r [farmsex.com] h o t [farmsex.com] g r [farmsex.com] i t s [farmsex.com] d o [farmsex.com] w n [farmsex.com] m y [farmsex.com] p a n [farmsex.com] t s . [farmsex.com] T h [farmsex.com] a n k [farmsex.com] y o [farmsex.com] u .
  • HTML in finger by acarlisle (Score:1) Saturday February 26 2000, @05:59AM
  • Thanks Dave by Money__ (Score:2) Saturday February 26 2000, @06:06AM
  • Re:CTF developement by John Napkintosh (Score:1) Saturday February 26 2000, @06:09AM
  • Re:Not just CTF.. by logicTrAp (Score:2) Saturday February 26 2000, @06:14AM
  • Re:threewave.com ? by acarlisle (Score:1) Saturday February 26 2000, @06:22AM
  • Re:Nintendo needs all the help it can get. by fabjep (Score:1) Saturday February 26 2000, @06:26AM
  • Re:Who cares Robert Duffy is a better programmer. by fabjep (Score:1) Saturday February 26 2000, @06:29AM
  • LOL by Frac (Score:2) Saturday February 26 2000, @06:35AM
  • This is a reply to fabjep's reply by Ash4032 (Score:1) Saturday February 26 2000, @06:38AM
  • Re:Nintendo needs all the help it can get. by Refrag (Score:1) Saturday February 26 2000, @06:50AM
  • Re:threewave.com ? by Hrunting (Score:2) Saturday February 26 2000, @06:59AM
  • Re:Carmack - Make him come back! by inburito (Score:1) Saturday February 26 2000, @07:03AM
  • Re:Nintendo needs all the help it can get. by fabjep (Score:1) Saturday February 26 2000, @07:06AM
  • Re:threewave.com ? by Egoine (Score:1) Saturday February 26 2000, @07:07AM
  • Re:This is a reply to fabjep's reply by fabjep (Score:1) Saturday February 26 2000, @07:07AM
  • Re:id code by rswinford (Score:1) Saturday February 26 2000, @07:13AM
  • Re:... by rswinford (Score:1) Saturday February 26 2000, @07:15AM
  • Re:Nintendo needs all the help it can get. by fabjep (Score:1) Saturday February 26 2000, @07:22AM
  • Re:HTML in finger by razorwire (Score:1) Saturday February 26 2000, @07:27AM
  • Re:Id -> Dolphin by razorwire (Score:1) Saturday February 26 2000, @07:31AM
  • Re:CTF developement by pnevares (Score:1) Saturday February 26 2000, @07:35AM
  • Message To The Newest Dolphin Developer by dougman (Score:2) Saturday February 26 2000, @07:39AM
  • Re:id code by DoasFu (Score:2) Saturday February 26 2000, @07:40AM
  • Re:Message To The Newest Dolphin Developer by Ravagin (Score:1) Saturday February 26 2000, @08:07AM
  • by Darlington (28762) on Saturday February 26 2000, @08:15AM (#1244611)

    Zoid was the best thing that ever happened to Quake. I remember downloading Quake 1 for the first time, playing a bit, and thinking, "Hey, what a cool 3D engine. Somebody should make a game out of it." Zoid did.

    Zoid's Quake 1 CTF took a horrible mess of a game and turned it into an amazing, addictive team event that kept the program on my machine longer than anything else before it. I always thought that the grappling hook was kinda stupid, particularly when you could latch onto someone with it and drain their health down to nothing, but it didn't prevent Q1 CTF from being extremely fun.

    Then Quake 2 CTF came along and looked beautiful, but didn't play quite as well. The wide-open spaces allowed low-ping grapplers to fly around ceilings like tarzan and team assaults were replaced by the single LPB monkey-swinging around and running away at high speed. But again, the useful life of the game was extended tenfold by the CTF mod -- without it, Q2 was maps full of brain-dead monsters or mindless deathmatch.

    Now we have Quake 3 CTF. The grapple is thankfully history, but the magic is almost gone. I usually find myself playing Unreal Tournament's CTF instead -- let me shoot cool weapons at other soldiers in gritty settings instead of plugging away at big mechanical eyeballs in shiny, brightly-coloured funhouses.

    Maybe Quake 3 Arena is too much of a goofy cartoon for even Zoid to save, or maybe he's run out of steam at last. Whatever the case:

    • Zoid's work made every version of Quake more fun, and we should give him props.
    • Judging by Q3A CTF, I'd say it is certainly time to move on.
  • by nd (20186) <`nd' `at' `kracked.com'> on Saturday February 26 2000, @08:21AM (#1244612) Homepage
    Nintendo recently shot themselves in the foot. According to IGN64 [ign64.com], Nintendo finally admitted that Dolphin wasn't on schedule, and will be delayed from Fall '2000 to Q3/2001!

    This really sucks, because Dolphin would have had the ability to really compete with PS2 (better hardware, better 1st/2nd party developers, lower cost), but now PS2 will truly reign with no competition for over a whole year. Now I know I will definitely be getting a PS2. Nintendo is going to really need something up their sleeves now, and I say this as a long-time Nintendo supporter.
  • he ruined q3... by garcia (Score:1) Saturday February 26 2000, @08:22AM
  • Ransomizer PHP Script by YogSothoth (Score:1) Saturday February 26 2000, @08:45AM
  • run! by Hobbex (Score:2) Saturday February 26 2000, @08:51AM
  • Re:CTF developement by Enmity_qXp (Score:1) Saturday February 26 2000, @08:51AM
  • Re:Nintendo needs all the help it can get. by John Napkintosh (Score:1) Saturday February 26 2000, @09:11AM
  • Re:Ummm by Maurice (Score:1) Saturday February 26 2000, @09:12AM
  • Screw Nintendo by Sinner (Score:1) Saturday February 26 2000, @09:29AM
  • and the keypad... by Barbarian (Score:2) Saturday February 26 2000, @09:41AM
  • just don't click the link... by Barbarian (Score:2) Saturday February 26 2000, @09:43AM
  • This will do wonders for the console networking by AugstWest (Score:2) Saturday February 26 2000, @09:45AM
  • CTF, a bit of reminiscing, Q3A, and UT by Barbarian (Score:2) Saturday February 26 2000, @09:57AM
  • $0.02 by RovingSlug (Score:1) Saturday February 26 2000, @09:59AM
  • Re:Screw Nintendo by spinkham (Score:2) Saturday February 26 2000, @09:59AM
  • Re:Not just CTF.. by psylence (Score:1) Saturday February 26 2000, @10:09AM
  • Fascist pig! by alter-ego (Score:1) Saturday February 26 2000, @10:16AM
  • Zoid did not make QuakeWorld by RovingSlug (Score:1) Saturday February 26 2000, @10:18AM
  • Re:Grappling Hook Not Invented By Zoid. by idealego (Score:1) Saturday February 26 2000, @10:49AM
  • Re:How did this happen? by idealego (Score:1) Saturday February 26 2000, @10:59AM
  • Re:looks like he made an impression on someone by Milican (Score:1) Saturday February 26 2000, @11:00AM
  • Did you really believe... by Kenshin (Score:1) Saturday February 26 2000, @11:05AM
  • Re:$0.02 by idealego (Score:1) Saturday February 26 2000, @11:17AM
  • Re:Speaking of Dolphin... by Anonynous Coward (Score:1) Saturday February 26 2000, @11:33AM
  • Good Choice? by mdorison (Score:1) Saturday February 26 2000, @11:38AM
  • Re:What the hell is ID doing? by Lamont (Score:1) Saturday February 26 2000, @11:38AM
  • Thanks Zoid! by Lamont (Score:1) Saturday February 26 2000, @11:40AM
  • Re:Nintendo needs all the help it can get. by Junks Jerzey (Score:2) Saturday February 26 2000, @11:51AM
  • Linux Quake Development by Dwonis (Score:1) Saturday February 26 2000, @12:06PM
  • uh.... by Rhydant (Score:1) Saturday February 26 2000, @12:10PM
  • Movin' On by tiktok (Score:2) Saturday February 26 2000, @01:15PM
  • Re:$0.02 by seismic (Score:1) Saturday February 26 2000, @01:32PM
  • Re:$0.02 by RovingSlug (Score:1) Saturday February 26 2000, @02:39PM
  • Re:Who's the Clueless One? by idealego (Score:1) Saturday February 26 2000, @02:49PM
  • Is it just me? by dimator (Score:2) Saturday February 26 2000, @02:56PM
  • Re:$0.02 by idealego (Score:1) Saturday February 26 2000, @03:01PM
  • specs (Score:3)

    by / (33804) on Saturday February 26 2000, @03:06PM (#1244668)
    Some Nintendo suits gave a conference [ign.com] back in May where they announced some specs.

    Some more specs can be found here [the-nextlevel.com]. The gist is:
    CPU: IBM Gekko Processor (an extension of the IBM

    Power PC architecture)
    System Clock: 400 MHz
    System Memory: High-speed DRAM technology
    Memory Bus Bandwidth: 3.2 GB/second
    Semiconductor Process 0.18 Micron Copper Technology

    Graphics: Custom Chip designed by ArtX, Inc. of Palo Alto, CA
    Clock Speed: 200MHz
    Semiconductor Processor 0.18 Micron embedded
    DRAM technology
    Maximum Polygon Rate: N/A

    Software Medium: Proprietary DVD
    Enhanced counterfeit protection
    Maximum capacity: 4.7 GB

    Needless to say, no boxes have been unveiled so it's all still vapor in that sense.
  • by John Carmack (101025) on Saturday February 26 2000, @03:17PM (#1244669)
    I had talked with Zoid about it a few times over the years, and I think he is making a pretty good decision.

    It wasn't always clear from the outside, but Zoid was a remote contractor, not an employee. It was a low key relationship that worked out well for all of us. He stayed in canada and basically worked on whatever he liked, because I thought he had pretty good judgement. He had responsibility for the linux ports and the CTF code, but much of his time was his to allocate as he wanted.

    With Loki now picking up the maintenance of the linux port (as well as my steadily increasing involvement with linux), and a new game design starting at Id, his choice was basically to either go develop a brand new Q3 mod by himself, or go work for one of the many gaming companies that had been trying to hire him.

    We weren't interested in bringin on another core programmer at id, especially another one with immigration hassles (we have had enough issues with that for a small company). We would have been happy to continue the current arrangement indefinately, but he wanted to get out of the holding pattern.

    Another thing he mentioned that I am sympathetic to is the desire to get a bit out of the community limelight. Being a public figure of some note isn't always all it is cracked up to be.

    We are parting on the best of terms (leaving right AFTER a project completes is the considerate way to go). He is going to finish up the Quake2 linux updates (better X/GLX support), even if he has to complete the work from his new job.

    John Carmack
  • Re:he ruined q3... by [TWD]insomnia (Score:1) Saturday February 26 2000, @03:18PM
  • No, No, No by trkball (Score:1) Saturday February 26 2000, @03:19PM
  • Re:id code by rswinford (Score:1) Saturday February 26 2000, @03:27PM
  • Re:Nintendo needs all the help it can get. by lunatik17 (Score:1) Saturday February 26 2000, @04:37PM
  • WE'll miss ya Zoid! by jailbrekr2 (Score:1) Saturday February 26 2000, @05:02PM
  • Re:CTF, a bit of reminiscing, Q3A, and UT by fsck (Score:1) Saturday February 26 2000, @05:52PM
  • A sex add on slashdot? by Snaller (Score:1) Saturday February 26 2000, @06:46PM
  • ^^^ CARMACK COMMENT ALERT (see above) by uncleFester (Score:1) Saturday February 26 2000, @06:59PM
  • Re:What the hell is ID doing? by Hacksworth (Score:1) Saturday February 26 2000, @07:00PM
  • Re:run! by smash_phase (Score:1) Sunday February 27 2000, @03:12AM
  • These postings really sadness me.. by smash_phase (Score:1) Sunday February 27 2000, @04:12AM
  • Re:How did this happen? by GiMP (Score:1) Sunday February 27 2000, @04:25AM
  • Re:What the hell is ID doing? by 16volt (Score:1) Sunday February 27 2000, @06:20AM
  • Agreed! by BLKMGK (Score:1) Sunday February 27 2000, @07:31AM
  • Re:Thanks Zoid It's been fun!(but lessfun every qu by UnknownSoldier (Score:1) Sunday February 27 2000, @10:56AM
  • Not the end of the world. by hunnr (Score:1) Sunday February 27 2000, @12:13PM
  • Re:Grappling Hook Not Invented By Zoid. by Simon Garlick (Score:1) Sunday February 27 2000, @01:27PM
  • Re:Grappling Hook Not Invented By Zoid. by evil_one (Score:1) Sunday February 27 2000, @03:01PM
  • Re:Screw Nintendo by Nastard (Score:1) Sunday February 27 2000, @06:29PM
  • Re:Thanks Zoid It's been fun!(but lessfun every qu by kaoruAngel (Score:1) Sunday February 27 2000, @10:06PM
  • Re:^^^ CARMACK COMMENT ALERT (see above) by Sri Lumpa (Score:1) Monday February 28 2000, @02:03AM
  • Re:Message To The Newest Dolphin Developer by scumdamn (Score:1) Monday February 28 2000, @07:03AM
  • Re:What the hell is ID doing? by scumdamn (Score:2) Monday February 28 2000, @07:13AM
  • what do you mean flamebait!!? by Snaller (Score:1) Monday February 28 2000, @05:11PM
  • Re:Screw Nintendo by Sinner (Score:1) Saturday March 11 2000, @09:07AM
  • 61 replies beneath your current threshold.
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