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OpenGL for Palm OS Environment
Posted by
Hemos
on Sat Mar 04, 2000 12:15 PM
from the fun-with-graphics dept.
from the fun-with-graphics dept.
linuxguru wrote to us with the news that some wacky folks have ported OpenGL 1.1 to PalmOS. Current version is .2, and it's released under the LGPL [?] .
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OpenGL for Palm OS Environment
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Re:PalmOS vs Epoc32 (Score:3)
As for development environments, Metrowerks makes CodeWarrior for Mac and Windows, and there is a port of GCC available for any platform that can run GCC. Quite a few projects use GCC. You don't get the nice UI layout tools (though that may have changed since the last time I checked) but there really isn't anything you can't do with it that you can with the Metrowerks package.
Re:History repeats itself. (Score:3)
That Jornada you were looking at was a Handheld PC (HPC -- the type that have keyboards) model, though, wasn't it? There are also Palm-sized (PPC) Jornadas which have the features you mentioned, except for Pocket Word/Excel, although it does have Outlook. They're the size of non-V Palms -- the Compaq Aeros have that sweet Palm V size and shape -- so they're definitely made to fit in your jacket pocket. Not trying to make you think twice about your purchase or anything, just wanted to point out that the Jornada HPCs aren't really analagous to the Palms.
Cheers,
ZicoKnows@hotmail.com
Utah Teapot... (Score:3)
[ c h a d   o k e r e ] [dhs.org]
DirectX? (Score:3)
Cool (Score:3)
Actually I think this really is some cool first steps.
For those that have a palm the Mathlib takes about 50K and the test app takes about 17k.
Noel
RootPrompt.org -- Nothing but Unix [rootprompt.org]
Internals (Score:3)
Amazing potential (Score:3)
There's also a 3D modeling tool for PalmOS: (Score:3)
http://www.palmgear.com/software/showsoftware.cfm
With miniGL and this modeler as examples it's definitly interesting what's next. There's definitely a market for 3D apps on handhelds, there is just time needed to bring the render/calc power of a handheld more up to par
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PalmOS vs Epoc32 (Score:4)
However, it seems that Palm has a much more open development environment - I know you can get Palm SDKs for just about any platform - is the same true of Epoc?
Nick
History repeats itself. (Score:5)
Now that there's rudimentary OpenGL, all Palm needs is:
-- text-to-speech integrated with all text displaying widgets
-- handwriting recognition that doesn't make you write in martian and that works all over the screen at any angle
-- a screen big enough to read more than a paragraph at a time
-- an animation player for QT-style movies (these might exist fpr Palm, but I haven't seen them)
-- a Web browser with GIF and JPG support
-- a 200+ MHz processor
...and then we'd have reinvented the MessagePad 2100, and we could start THINKING about improving on the state of the art, circa 1997.
(*sigh) Newton, we barely knew ye... Although someone knew ye well enough to make an OpenGL port in '98 or so.
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