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Games Entertainment

Atari 2600 Lord of the Rings Discovered 293

TheAlchemist writes "Eighteen years ago a Lord of the Rings game appeared in a Parker Brothers catalog for the Atari 2600. Unfortunately, the game was never released, along with several other titles that appeared alongside it. Just in time for the first Lord of the Rings movie release next week, AtariAge.com has discovered a long lost prototype of this game, probably one of the most sought after 2600 vaporware titles. You can look at screenshots, a picture of the prototype box, the prototype cartridge, and download the binary image that you can then run in one of several Atari 2600 emulators. More information about the game can be gleaned here."
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Atari 2600 Lord of the Rings Discovered

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  • And I tossed mine out - eBay ho!
  • by Anonymous Coward on Sunday December 16, 2001 @12:03PM (#2711139)
    This is essentially Frodo meets Oregon Trail, right? Instead of your son getting dyssentry, Frodo gets knifed in the shoulder. Instead of breaking a wagon axle, you get consumed by Barrow-wights. Instead of meeting friendly travellers, you meet ring-wraiths.
  • And This is post 3 or 4!
  • by Mortin ( 538824 )
    its been 30 seconds since it was posted and its already /.ed oh well, i saw it at least ;)
  • I just rediscovered my old Atari, too. Missing 2x controllers, though...
    • A 2600 controller is nothing more than 5 switches wired across various pins of the DB-9 connector. I've repurposed NES controllers into 2600 connectors by replacing the NES joystick cable with a 2600 cable and a little tracecutting with some soldering. You might be able to use a DB-9 serial connector as a substitute for the Atari connector.
    • Re:Yay! (Score:2, Informative)

      by RazzleFrog ( 537054 )
      I was able to plug my Sega Genesis controllers in and they played much better than the old joysticks. If I remember correctly I don't think it worked for paddle games though.
  • I can add it to my ET game and run it on my cabinet!
  • by Proud Geek ( 260376 ) on Sunday December 16, 2001 @12:05PM (#2711145) Homepage Journal
    Who have installed "mysql errors" instead of our
    dimunutive hero, the hobbit Frodo. Not even the mighty
    "Slashdot Effect" could stop them! Sauron will
    recover the one ring and we are all doomed!
  • atari emulator (Score:2, Informative)

    by nocent ( 71113 )
    try z26 [whimsey.com], an open source atari 2600 emulator for dos/win95.
  • Wow it was slashdotted in a record breaking 10 seconds or so
  • Why? (Score:3, Insightful)

    by Jobe_br ( 27348 ) <bdruth@gmailCOUGAR.com minus cat> on Sunday December 16, 2001 @12:08PM (#2711157)

    I am curious as to why this game wasn't released. Why did it remain vaporware? Its interesting, though, that apparently the binary image can be posted w/o fear of copyright infringement. Are all 2600 games 'free' now? I recall that for SNES games and the like the ROMs are still considered warez or bootlegged.

    At what age does a game enter the public domain? If it was never released, is it automagically in the public domain if you can get your hands on it? I'll have to wait a few hours!

    I haven't personally checked out this site, though I'd like to, apparently its already suffered the ill effects of /., too bad.

    • by yerricde ( 125198 ) on Sunday December 16, 2001 @12:20PM (#2711192) Homepage Journal

      Its interesting, though, that apparently the binary image can be posted w/o fear of copyright infringement.

      Wrong. Much abandonware falls under the "no suitor, no judge" rule. For example, it's OK to distribute the "Zero Wing" ROM because Toaplan, its publisher, no longer exists and therefore can't sue. However, in this case, both Hasbro (Parker Bros parent) and Tolkien's estate (licensor of LotR franchise) still exist and still maintain legal departments.

      Are all 2600 games 'free' now?

      Copyright on corporate-authored works lasts ninety-five years plus the rest of the calendar year. Blame Sonny Bono and Di$ney [wikipedia.com] for such a counterproductively long copyprivilege term.

      I recall that for SNES games and the like the ROMs are still considered warez or bootlegged.

      You're probably thinking of mask work copyright [wikipedia.com], which Nintendo claims prohibits even fair-use backups of software that happens to be stored on a semiconductor ROM chip. (A careful reading may show that it prohibits only burning the data back onto a ROM chip; however, this depends on how the courts interpret "reproduction" of a mask work and whether or not ROM is a "commonplace design" that goes unprotected.) Such copyright lasts only ten years plus December 31.

      • by cperciva ( 102828 ) on Sunday December 16, 2001 @12:25PM (#2711210) Homepage
        Much abandonware falls under the "no suitor, no judge" rule.

        I believe the phrase you're looking for is "Ubi non accusator, ibi non judex". Which translates roughly as "where there is no policeman, there is no speed limit".
      • The rule makes sense, but how many gaming companies truly stopped business, settled their debts with cash or assets other than their intellectual property?

        It seems to me that the most common scenario would involve a company going bust and their most valuable asset, their intellectual property, being sold off to debtors. Second most common would be the company getting bought out, including IP, by some other company.

        The least likely event is that the company just gave up and stopped. Even in that case, there was somebody who can claim ownership of the company's assets.

        It would seem to me that there would *always* be someone who owned the IP, although it might not be the original company. Awareness of ownership and desire to enforce copyright are probably in question, but ownership?
        • It would seem to me that there would *always* be someone who owned the IP, although it might not be the original company. Awareness of ownership and desire to enforce copyright are probably in question, but ownership?

          Good point, but how can a company sue over something it doesn't know it owns? What practical difference is there between not knowing you own something and not owning it? If a company knew it owned the Zero Wing franchise, you can bet that at least some of the AYBABTU [planettribes.com] sites would have received nasty letters months ago.

          ----------

          To all Slashdot readers: If you know who represents the corporation that currently owns the IP of the late Toaplan Co., please click 'Reply to This' below and give more information.

          • What practical difference is there between not knowing you own something and not owning it?

            If I steal your car when you're on vacation for a month, is there a practical difference between not having a car and not knowing it was stolen?

            My guess is that the major gaming companies (EA, Activision, etc) have huge IP portfolios from the early gaming days, including IP that was second and third generation to the companies they bought. They may not have accurate records, know they own it, or, more importantly, someone wisely has determined that the money necessary to chase after a few hundred people around the world using ROMs for some dead gaming system dramatically outweighs the financial return they'd ever get from that IP.
            • If I steal your car while you're on vacation for a month, and you get amnesia while you're gone, and your registration expires and the title got lost, I'll probably get away with it. But physical objects are different anyway, because stealing them is a criminal, not civil, offense. So they could still catch me for having a car I don't have the documents for.
              • Actually, infringing on a copyright is now a criminal offense too. It used to be civil, but that meant when someone didn't gain anything from their infringement and the holder didn't suffer any damages, they couldn't recover any damages (read: no money). Though in some cases they could get punitive damages. It also meant that if they wanted to enforce their copyright, they had to pay to take someone to court. Taking some 13 year old to court because he copied a 18 year old rom from an obsolete game system isn't going to happen.

                But, thanks to Sonny Bono and Disney, copyright infringement is now a criminal offense. That means the taxpayers get to pay millions of dollars for the FBI to converge the houses of twenty-six 13 year olds. It also means you can go to jail for longer than you would get for killing someone (if you use a car), even if you made no many and caused the company no damages.
      • ...for such a counterproductively long copyprivilege term.

        Copyprivilege? Fuck that. You're going to claim that it's somehow your right to take someone else's work? You're going to claim that it's all in the name of fighting corporate greed, when it's pretty damn certain that your motive is personal greed. You want to take without giving anything back. And then you'll complain about the quality of the system. How does this make you different from the plethora of twinks that complain about some hobbyist's open sourced software without ever contributing back so much as a meaningful bug report? And then you have the audacity to come out and claim it's somehow not the right of those who create to hold some sliver of protection over their creations?

        We'll both agree: there are some huge problems with the copyright system. Frankly, I don't believe that corporations should be able to hold copyrights at all. But when you start to make the case that you somehow have the right to indiscriminately take and benefit from another man's work, you lose me and, I hope, the vast majority of other people on /. and in the world, at large.

        • Whoa, there -- "copyprivilige" isn't necessarily so wrong a term. All "true" human rights have been recognized a long, long time; the "right" to have the government prevent anyone else from creating an object because you made one first (which is basically what copyright and patent law come down to) isn't so elemental.

          That's not to say that copyright isn't a good thing, so long as it acts in the public interest. Remember, the original goal is "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries". The purpose is not establishing some new kind of property or permitting those who produce creative works to get rich, but rather the promotion of public good. Extending copyright or patent law beyond the minimum necessary to encourage authors and inventors to create and distribute or publish their works is not only wrong, but arguably unconstitutional.

          I do believe that corporations should be able to hold copyright as much as individuals, but that the duration of this privilege should be sharply limited; most creative works which pay off at all do so within seven years of publishing, almost all within twenty. Extending copyright beyond this point is thus unnecessary and contrary to the public good -- even if an auther (or his or her estate) may receieve income from copyright after twenty years, that is rarely if ever a consideration in determining to write and publish.

          Consider: You are presently (I'll wager) taking advantage of innovations known as the the "lightbulb", "alternating current", "plastic", &c. The patents on all these items have expired, leaving them in the public domain. Those who wish intellectual property rights to be as eternal and basic as the rights to physical property need to ask themselves where they'd be were they paying the creators of all the basic technologies surrounding them for the privilege of their use. The world would be far poorer.
          • Whoa, there -- "copyprivilege" isn't necessarily so wrong a term. All "true" human rights have been recognized a long, long time.

            The right of the creator to the created is long-established and clear. The modern concept and, hence, privilege, is the access of others to this work beyond the author's control. This does not mean that I consider these modern privileges wrong. This is clearly not a binary issue and the vast middleground is a quagmire of partial solutions and bigger problems. The fact remains that "copyprivilege" demeans all copyright holders, including those who have legitimate claims to works.

            As I said before, there are clearly problems with the copyright system as it stands. My pet solution--which undoubtedly creates as many or more problems that it solves--is to simply disallow corporations from holding copyrights at all, as they are feasibly eternal and often end up with rights that you could barely make a case for them owning even in the system as it stands. The issue I had was clearly not with whether there are copyright abuses or problems with the system or if some things that have been done are downright un-Constitutional. I admit all of these things and will disagree with anyone that tauts the system as flawless just as strongly as I have disagreed on this matter. But I will continue to hold those who begrudge all creators their rights in scorn because I cannot see the logic, the truth, or the value in claiming it is the right of the vultures to scavenge the kill of the lion, whilst the lion goes hungry.

            • Corporations, though they live eternally, have a fixed limit on how long copyright lasts (well, they would, if Congress would stop extending it). I can agree with having copyrights last for the life of the creator in the case of a person, or a (very) limited amount of time in the case of a corporation -- at least, I can agree with it more easily than I can agree with the present system.

              Preventing corporate ownership has serious issues. Consider: You publish books. If publishing a book written by an author about to die means were less profitable than a book written by a fellow who is young and in good health (as the government would prevent others from publishing the same work for a longer period of time in the second case than the first), authors in questionable health could have trouble being published. I hardly think either of us wants that situation. If you allow this to be circumvented by way of allowing contracts which delegate copyright to a corporation to survive the author, then the present situation is reinstated.

              As for the right of the creator to the created -- that's certainly the case for physical property. For intellectual "property", the mere 200 years or so it has been recognized is far less convincing as to its innate value than physical property rights, which have been recognized (barring the occasional experiment) throughout recorded history.

              In any event, you sidestep my point: A harshly limited term of copyright (copyprivilege, whatever; no less than seven years, no more than twenty) will not cause creators to go hungry (at least, not those who continually produce), but it will do much to promote the public good. By looking out only for the interests of the creators and not the society of a whole (which certainly does benefit from giving the creators some level of privilege!), you ignore the concepts which were instrumental in copyright's foundation.
            • A couple of points.

              First off, Sonny Bono had nothing to do with the act that bears his name. His named was tacked on to the bill shortly after he died in a skiing accident, as part of the propaganda compaign to ram copyright extension through congress. Whatever musical sins he committed during his lifetime, it's unfair to blame the law on him.

              It is important to understand that "copyright" is a government granted privilege, not a natural or human right. The Constitution doesn't recognize monopoly rights as natural or human rights -- the authors found monopolies to be offensive and dangerous. Instead, the Constitution authorizes (but does not require) Congress to grant limited monopolies under certain circumstances:

              The Congress shall have power to ... promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries;


              Copyright is actually the right to exclude others from repeating and building upon your speech. The framers of the Constitution knew how dangerous it was to grant such a right, and they tried to place congressional limits on the copyright power -- the Constitution says that copyright must be for a limited time, and may only be granted to the author of the work. However, over time, those limits have been eroded to the point that the original purpose of copyright has slipped into the shadows.

              The purpose of copyright is not to reward authors and inventors -- the purpose of copyright is to create a public benefit by creating an incentive for authors and inventors to publish their works and inventions.

              The modern concept and, hence, privilege, is the access of others to this work beyond the author's control

              One of the main purposes of copyright is to remove from the author the right to control access of others to their work. This was evident in our country's first Copyright, in 1790. Originally, copyright was restricted to books, maps, and charts.

              Why maps and charts? The problem was navigation. Because there was no copyright law, mapmakers were faced with a dilemma. Making accurate maps was a difficult and expensive process involving ships and expeditions. However, copying a map was as easy as tracing it on thin paper.

              Because mapmakers had no protection for their maps, they resorted to strict licensing agreements with ship captains very similar to modern software licenses. Ship captains had to license maps from mapmakers.

              The problem was that very little progress was being made in establish accurate maps. Navigators and mapmakers were not able to compare various maps against each other, and correct mistakes. The result was lost ships and lives. The theory behind copyright on maps was that mapmakers would be given protection against piracy, in exchange for open publication of their work. Copyright was invented to replace the mess of private map licensing contracts.

              Interestingly, we now find ourselves in the same situation with software -- except that instead of using copyright for its original purpose -- to replace the mess of private licensing contracts -- we are increasingly seeing companies abandon copyright in favor of private licensing contracts -- an admission by deed that modern copyright law has failed.

              I'm not sure that the term "copyprivilege" improves on the term "copyright" in a meaningful way. Copyright is not the "right to copy". It is the "right to exclude others from copying." However, it is a privilege. Copyright is granted by, and can be revoked by Congress. There is actually a "misuse of copyright" doctrine, rarely used, that allows for copyrights to be invalidated if used against the public interest.

              The word "copyright" is a misfortunate word -- it is misleading in that the word appears to identify a right, instead of a government-created monopoly, which is what a copyright really is.
        • But when you start to make the case that you somehow have the right to indiscriminately take and benefit from another man's work, you lose me and, I hope, the vast majority of other people on /. and in the world, at large.

          Indiscriminatly? no. Abandonware is another matter. Like any other property that is abandoned, it should go to the public trust. Leave your car at the side of the road for a few years and just see if it doesn't get auctioned off.

          • Abandonware is another matter.

            As with the example of the car, there is a predefined timelimit for when the property moves into the public trust. It is quite often, in this digital age, too long. That is an issue that begs a special case for resolution and not a general denigration of copyright or devaluation of creators.

            I think that very many people assume a work is abandoned merely because it's no longer marketed or mass produced. I cannot find any legal or moral support for this view. It seems more a rationalization than a reason. If I park my car in my drive-way for many years, and do not drive it, does it then become part of the public trust? Of course not; it remains my car. That I once drove it around is moot. It remains my property until the law intercedes. In the case of copyright, this (ideally) happens after a set time or certain conditions are met. It is not reasonable to assume that failure to produce or distribute is one of these conditions.

      • On the other hand, it's possible that this ROM isn't covered by copyright, because the publisher may not have actually gotten it in the first place. In order to get the copyright, you can register it with the library of congress, but that only really works for published works, or you can do the cheap thing and keep a copy with proof that you had it at the time (i.e., mail it to yourself). If they never published it, and AtariAge ended up with the original ROM, they may now entirely lack proof that they have the rights to it.
      • in this case, both Hasbro (Parker Bros parent) and Tolkien's estate (licensor of LotR franchise) still exist and still maintain legal departments.

        And in the case of the Tolkien estate, I imagine they currently have a big stack of lawyers liberally spread across the globe to (attempt to) stop the production of fake LOTR merchandise.

        Mind you, they've got much better and more profitable things to do than kick up a fuss about a half finished, unmarketable video game for a console that doesn't exist any more.

        Dave
    • At what age does a game enter the public domain?


      HAAAAAHAHAHAHAHAHAHAHAHAHA!!!!!

      oh, I can't stand it... ahem.. sorry..

      heheheheheeeeee....
    • I am curious as to why this game wasn't released. Why did it remain vaporware?

      Some game company management committee, who probably couldn't find their own a** with a both hands, a search party and a helicopter, bet against Lord of the Rings and lost, huge.

      It's nothing new.

    • Re:Why? (Score:4, Interesting)

      by OmegaDan ( 101255 ) on Sunday December 16, 2001 @01:32PM (#2711336) Homepage
      In the world of atari the development costs were almost 0, so the only real risk was manufacturing cartridges that wouldn't sell -- thus it was somewhat common for games to be made but unreleased.

      From what I know, usually 1 person was contracted to write the game, usually for a few thousand dollars ... Remember there was no art to be done, no music to be written ... just 4k of code :)

      There was also lots of money to be made for a good game. Rick Mauer, was paid 11,000$ to make Space Invaders for the 2600. The game grossed over 100 million dollars! (source: despair 2000 calander:)
      • Re:Why? (Score:2, Interesting)

        by Torville ( 263917 )
        * cough * sputter *

        You said that with a straight face? Yes, art, yes, music, and yes, 4K of code, which constitues art in and of itself!

        I =have= done 8-bit wide sprite animation, and it's not for sissies, bucko...
    • Yeah, the age of a given product seems to have little to do with whether the company still protects its copyright. It seems to have more to do with the direness of that particular company's copyright-obsessed neuroses. For example, things that I have, in pursuit of nostalgic computing, found seem still to be considered "warez" include

      - Game ROMs for the TI 99/4A
      - Some (not all) Apple II games by MECC (Minnesota Educational Computing Corporation). For example, Odell Lake.
      - Windows 1.x, 2.x, etc.

      Of course, most of these can still be located here or there on the web with a little work, but their copyrighted status is, nevertheless, ludicrous.
  • *Already* this site is /.'ed beyond usability. It's too much. Slashdot needs to provide a local cache of pages it links to, for all non-major league sites. To not do so is irresponsible - and makes the point of posting the links at all pretty much moot.
    • Slashdot needs to provide a local cache of pages it links to, for all non-major league sites.


      This is a no-no. Read the portion of the FAQ [slashdot.org] regarding caching.

      HAND.

    • To not do so is irresponsible

      Calm down there, my man... That's some pretty harsh language.

      Driving drunk is irresponsible.

      Shooting guns into the air on New Year's Eve is irresponsible.

      This, on the other hand, isn't that big a fucking deal at all.

      • Calm down there, my man... That's some pretty harsh language. Driving drunk is irresponsible. Shooting guns into the air on New Year's Eve is irresponsible. This, on the other hand, isn't that big a fucking deal at all.

        Isn't it? Bringing down a website from what is essentially a DOS isn't a big thing?

        I thought that 1.5 years ago during the big DOS attacks we learned from the national media that even ONE MOMENT of downtime for a site costs them BILLIONS!!!

        Rich...

    • by Dan Crash ( 22904 ) on Sunday December 16, 2001 @03:25PM (#2711659) Journal
      Using a local cache would require Slashdot to serve vastly more data than it does now.

      Serving lots of data to a large audience costs a lot of money. Linking to a site doesn't. It's that simple. Slashdot wants to save a buck.

      However, one hit from Slashdot can eliminate a small site's readers for the rest of the month, if they have monthly traffic limits. Or worse. It is irresponsible to link to a small site this way.

      What I don't understand is why Slashdot just doesn't start a policy of linking the actual site AND its Google cache. Let the readers choose. If Google complains, work something out with them. Some sites would kill for this kind of traffic. Use it as an asset. And stop killing the little guys.
    • Relax. It's a temporary phenomena, and a small price to pay for finding out about something that would have slipped by you otherwise.

      If you already knew about it, you'd have already checked it out and wouldn't care if it was /.'ed.
    • Don't need any help from Slashdot to maket his happen. Read all about it at http://wfw.sourceforge.net/ [sourceforge.net]
  • by MagnaMark ( 468484 ) on Sunday December 16, 2001 @12:13PM (#2711172)

    Wow, nothing captures the grandeur and rich detail of a 1000+ page epic like 128 colors, 160x200 resolution rendered by a graphics chip running at 1.19 MHz. The screenshots transport me back to 1986 when I first read the book.

    • by wsloand ( 176072 ) on Sunday December 16, 2001 @12:25PM (#2711209)
      But, the book itself was monochrome, and its primary interface was text-- not even color text at that.

      Doesn't that mean that it has to be an improvement?
      • But, the book itself was monochrome, and its primary interface was text-- not even color text at that.

        Ah, you didn't buy the one with the cognital interface? The version of the books that I read had a very nice interface which enabled me to somehow view the scenes from the book within my head while reading it.

        I was quite amazed and I still haven't figured out how they did it...

        • > Ah, you didn't buy the one with the cognital interface? The version of the books that I read had a very nice interface which enabled me to somehow view the scenes from the book within my head while reading it.
          >
          > I was quite amazed and I still haven't figured out how they did it...

          I think the cognitive interface used code from the old Infocom games... (Old Infocom ad from Byte magazine: "We stick our graphics where the sun doesn't shine", accompanied by an illustration of a human brain...)

      • I think I played this game before.

        Join frodo (reprsented by a small white sqare) while he tries to return home. Thrill to his narrow escapes while he attempts to recapure the one ring (represented by a single pixel), which has been stolen by a black bat, and is now guarded by three color coded dragons who reside in their corresponding castles.
    • I think the 2600 had about 8 or maybe 16 colors. you can't really "dither" all that much at that resolution either.
    • Wow, nothing captures the grandeur and rich detail of a 1000+ page epic like 128 colors, 160x200 resolution rendered by a graphics chip running at 1.19 MHz.

      Graphics chip? I doubt there was a whole chip dedicated to the graphics (or looking at it another way -- only one). The 2600 didn't have hardware acceleration, or even a bitmapped display. It had one register that you loaded the value to feed to the color guns! Want blue for 8 pixels? Load 0b001100 into the color guns and loop for 8 pixel durations. Oh? You wanted to do some work while the screen is drawing? Well then, you are in for a whole world of hurt...

  • by SETY ( 46845 ) on Sunday December 16, 2001 @12:19PM (#2711187)
    google cache of /. linked site (old):
    http://www.google.com/search?q=cache:5qsLqbqhikE :w ww.atariage.com/

    Doing a google search I found the game on another site (with a screen shot):

    http://www.lysator.liu.se/tolkien-games/entry/jo ur ney.html

    and the cache:
    http://www.google.com/search?q=cache:wpuA4XgOLVw :w ww.lysator.liu.se/tolkien-games/entry/journey.html +%22lord+of+the+rings%22+atari+game&hl=en
  • Another site (Score:3, Informative)

    by the_radix ( 454343 ) on Sunday December 16, 2001 @12:20PM (#2711189) Homepage Journal

    This [lysator.liu.se] is another site with a screenshot and box cover (and is not /.ed yet).

    • Re:Another site (Score:2, Interesting)

      by Orycterope ( 67067 )
      From the site [lysator.liu.se] :

      A former Parker Brothers employee says this about the game: "You spent a lot of time roaming through similar-looking screens, and then the damn Nazgul would jump out and you'd run around like crazy. I forget most of the details. It was a competent but not stellar game I think."

      Sure sounds dull... Not stellar? I hope this former employee isn't a developer. Last time a programmer told me his code was "competent but not stellar"... ouch!
  • Direct link... (Score:2, Informative)

    by edgrale ( 216858 )
    Direct link to the ROM:
    LOTR [atariage.com] and the emulators:
    Stella [redlinelabs.com] & z26 [whimsey.com]


    Note that in order to get it working: "Because this is a new release, you will have to do a little extra work in order to get the ROM to work in either emulator, although the emulators will probably be updated shortly to support them natively." taken from http://www.atariage.com/features/lotr/
    • Re:Direct link... (Score:2, Informative)

      by edgrale ( 216858 )
      doh! darn cut&paste, it should have read

      Note that in order to get it working: "Because this is a new release, you will have to do a little extra work in order to get the ROM to work in either emulator, although the emulators will probably be updated shortly to support them natively. In z26, you will need to pass the -g3 parameter (8K Parker Brothers mode). In order to play Lord of the Rings with Stella, you'll first need to download the latest Stella Profile from Voch's Stella Profile Page. Then you'll want to append the contents of this file to the end of the Stella.pro file you downloaded. This will allow Stella to properly recognize this prototype. " taken from http://www.atariage.com/features/lotr/
  • by MasterMynd ( 168213 ) on Sunday December 16, 2001 @12:26PM (#2711212)
    Perhaps Slashdot should expand it's horizons as a place to get news and chat about current trends to something a bit more ambitious. Since many websites due either to incorrect configuration, bad design, or lack of bandwidth, seem to crash or not survive being Slashdotted. Perhaps is the time to start giving out Slashdot Awards. Those who survive being Slashdotted should have a placard on their website saying "We have been Slashdot Harddened."
  • Dumb game (+ mirror) (Score:2, Informative)

    by plumpy ( 277 )
    I realize it's only an Atari 2600 game, but it really sucks. What the fuck are you supposed to do?

    Here are the files, since people are complaining that the site is /.ed:
    http://skylab.org/~plumpy/lotr/ [skylab.org]
  • The other LOTR game (Score:2, Informative)

    by c=sixty4 ( 35259 )
    There was a computer game version of Lord of the Rings actually published. It was made as a computer game on other platforms, the Commodore 64 among others. It was an Infocom-style adventure (except with some static pictures) which quickly became infamous. This was not just because the games were not exactly faithful to the books, but because they came on floppy disks and the game appeared to grind through the entire disk whenever a command was entered. Never before did the 1541 strike more fear into the hearts of men. You can find more information about the game here [lysator.liu.se].
  • "Someone posted a Slashdot article about some Lord of the Rings game on one of our sites.. and the movie premieres in four days..."
  • is that you get to find out that so many websites are running the open-source database MySQL. It's nice to see, but of course ironically we only get to see the MySQL error messages when it's broken.

    More on topic, I wonder why this game was never released? If they got as far as the prototype I'd think that the game was somewhere near completion. I guess I'll just have to wait for the site to come back up again, or for a karma whore to post a mirror or a cache. ;-)
  • You can play through the entire game in 7 minutes!
  • by TheAlchemist ( 89319 ) on Sunday December 16, 2001 @01:10PM (#2711284)
    Okay, lesson learned. Stay as far away from Slashdot as possible if you want your poor server to live longer than 30 seconds once an article has been posted to the front page. :) Here are some links to the images on the server that will bypass MySQL, so you can at least see them:

    Screenshot #1 [atariage.com]
    Screenshot #2 [atariage.com]
    Screenshot #3 [atariage.com]
    Screenshot #4 [atariage.com]
    Screenshot #5 [atariage.com]
    Screenshot #6 [atariage.com]
    Screenshot #7 [atariage.com]

    Prototype Cartridge [atariage.com]

    Prototype Box [atariage.com]

    Binary Image [atariage.com]

    Here's a MySLQ-free writeup we did, although many of the lnks internal to AtariAge won't work right now. :)

    Information about 2600 Lord of the Rings [atariage.com]

    Enjoy!
  • by mccalli ( 323026 ) on Sunday December 16, 2001 @01:16PM (#2711295) Homepage
    Go here [lysator.liu.se] for a look.


    The first Tolkien game I played would be The Hobbit. The next? Shadowfax, on the Spectrum. Great animation for its day.


    Cheers,

    Ian

    • I actually still have this game:

      Cover Art [lysator.liu.se]
      Description [lysator.liu.se]

      It's "The Fellowship of the Ring", a.k.a. "The Lord of the Rings: Game One" for MS-DOS, from 1985. It was actually just sort of a text-based adventure with occasional illustrations, and as I remember I always got hopelessly stuck somewhere before getting to Bree (before which I got hopelessly stuck in Michel Delving -- the plot of the game is rather different from the book). It had amazing CGA graphics (wow! four colors!) and ran on two 5.25" floppy drives (our computer didn't even have a hard drive at that point).

      The funny thing is, I was just thinking about that game a day or so ago. It's buried in a box of my stuff at my parents' place...*sigh*

      I also was pretty amazed at how UGLY the Atari 2600 game looks. I was addicted to the 2600 in the late 70s/early 80s (and the 5200 was awesome), though I didn't have one of my own. But I never remembered the graphics being THAT bad. Just a sign how far we've progressed, I suppose...

      Ah well, Memory Lane. *sigh* I feel old...

      cya

      Ethelred [grantham.de]

  • by Krilomir ( 29904 ) on Sunday December 16, 2001 @01:20PM (#2711305)
    Well, I don't know much about this vaporware Atari 2600 LotR game, but a lot of other games based on Tolkiens world has been made.
    Check out this neat site [lysator.liu.se]. It has all the info you need about computer-based Tolkien games. LotR for Super NES is probably the only one I've tried so far, and it didn't quite meet my expectations ;)

    Oh, and didn't someone announce a MMORPG a few years ago? I wonder what happened to it ... which reminds me: Mudconnecter [mudconnector.com] has a list [mudconnector.com] of some MUD [everything2.com]s based on Tolkien's books. Of those, Elendor MUSH [elendor.net] is probably the best one. I remember playing it some years ago...
  • by nate.sammons ( 22484 ) on Sunday December 16, 2001 @01:27PM (#2711318) Homepage
    I thought I remember having some LOTR Apple II game when I was a kid -- anyone else remember it?

    Ahhh, google wins again:

    http://www.lysator.liu.se/tolkien-games [lysator.liu.se]

    Lots of LOTR games! Apple II, C64, Atari 400 and ST, Amiga, Acorn, etc...

    -nate

  • A mirror of the ROM image is available on my web site:

    http://gamanen.tripod.com/ [tripod.com]

    Please sign the guestbook while you are there.
  • Well, the site is slashdotted...

    And I get to see all the CGI errors, right there on my browser. Very nice.

    The first thing you do on a production server is KILL THE ABILITY TO DISPLAY ERROR MESSAGES FROM YOUR SCRIPT ON THE END USER'S DISPLAY!

    I know you can do this with Embedded perl. Not sure what these guys are using, but seems like the same behavior HTML::Embperl exhibits before configuring it not to.

  • by vik ( 17857 ) on Sunday December 16, 2001 @03:07PM (#2711598) Homepage Journal
    A program called "Bored of The Rings" was produced for the BBC, Spectrum and Amstrad home computers many moons ago by Tolkien Games. These days it can be downloaded for emulators from here [lysator.liu.se].

    Oh, they did the real Tolkien Trilogy too, which can be downloaded separately via links from here [lysator.liu.se]. I just prefered the spoof.

    Vik :v)
  • Lord Of The Rings (Score:5, Informative)

    by Man In Black ( 11263 ) <`ac.wahs' `ta' `or-ez'> on Sunday December 16, 2001 @03:08PM (#2711602) Homepage
    Here's what I know about the game:

    This game was programmed by Parker Bros a long time ago, and was pretty much finished (I'm not sure what (if anything) they left out... it looks finished to me). However, there are two parties that apparently own the rights to the LOTR stuff, and there were problems getting the liscensing rights and other legal mumbo jumbo. As a result, the game couldn't be released because the two sides couldn't come to terms on things.

    As for what to do in the game, the other goons at AtariAge and I have figured out this much:

    1. You have to get to Rivendell, the city at the top of the map. To do this, you basically run up and to the left. When you find the path, follow it. It's much faster. If you need to look at your map, duck into the forest (or a town) and press the button.

    2. You can pick up other party members along the way. I'm not sure exactly where they all are, but one is for sure in the city on the left.

    3. The birds don't seem to do anything (we haven't figured that part out yet), and the only way we know of to get the horseman off your back is to dodge into the forest. He won't follow you. As for turning white when you press the button? I have no idea what that does either.

    4. Eventually, if you get far enough along the path, you'll come to a river (It's flashing for some reason). There's a bridge across it if you look for it.

    By the way, AtariAge [atariage.com] is back up... sort of. You can view the LOTR article and associated material, and you can get to the forums... but everything else is offline until their MySQL server is put back online.
    • Re:Lord Of The Rings (Score:4, Interesting)

      by JabberWokky ( 19442 ) <slashdot.com@timewarp.org> on Sunday December 16, 2001 @06:15PM (#2712185) Homepage Journal
      The birds don't seem to do anything (we haven't figured that part out yet),

      Every time a bird flys over head, I get a Black Rider on my tail... my guess is that they are the spies of Sauron, just like in the book

      and the only way we know of to get the horseman off your back is to dodge into the forest. He won't follow you. As for turning white when you press the button? I have no idea what that does either.

      My guess is that you are wearing the ring, thus making yourself invisible. If you do it when the bird flies over, you don't get spotted. As to what happens if you wear the ring too much, I have no idea. Obviously (at least by the books logic), the Black Riders won't leave you alone if you put on the ring. You can also avoid the bird by going to the left screen - it won't follow across a screen jump.

      --
      Evan

  • by BinBoy ( 164798 )

    Some thoughts on Atari 2600...

    The cool cover art on Atari games always made the crappy game graphics look even worse in comparison.

    In the game Combat when you ran your tanks together they looked like they were having sex.

    The game Adventure had a secret area.

    The manual for Pitfall implied that there was a secret area at the end of the game. My friend and I spent many all nighters trying to get to the end and never found it.

    There's a reasonably good documentary about the insanity inside Atari at scottw.com [scottw.com]

  • Look! (Score:2, Funny)

    by /dev/trash ( 182850 )
    Unreleased LoTR's underRoo's have just been discovered at http://www.FreeADvertisingForAMarginallyGoodBookTu rnedIntoAMovie.com
  • by xanthan ( 83225 ) on Sunday December 16, 2001 @03:52PM (#2711746)
    I used to work with a fellow who was in Parker Bros. during the Atari heyday and even into the PC gaming arena for a short while. What he says makes a lot of sense and it does lead me to believe it to be true...

    For each new game that came out, four were actually made. The reason for this was that it cost $250,000 to produce a game and about $3-4M to actually market and sell the damn thing. Thus, it was crucial that they picked winners. Looking at the type of games that Parker Bros. was coming out with, you can easily see how these games were not destined to be classics... The loss of developing 3 losers for every winner was covered in the returns made on the one game that was released. While it may still sound like a weird way to do it, the return on investment proved it to be the correct thing to do. They were able to release new games on a regular basis without worrying about a single game bogging down their cycle.

    Note for those who dispute development costs: The ratio of marketing costs to development costs still holds true for a lot of development that happens today for a variety of different products. A dozen cubicals of programmers is a lot cheaper than TV spots, magazine ads, distribution, packaging, art work, product placement in stores, etc...

    So we can see how it was entirely possible for a LOTR game to not be selected because by comparison to the other games coming out at the time, it sucked. How could such a classic suck? As someone mentioned earlier... How exactly are you going to get a 1,000 page book filled with rich imagery into a 4k cart running on a 2600? The people who would buy such a game (LOTR fans) would have held it up to a higher expectation and been disapointed. The rest of the world would have said "Lord of the who?" and ignored it. And *click*... There goes $4M down the drain...
  • ZX Spectrum (Score:4, Interesting)

    by jfedor ( 27894 ) <jfedor@jfedor.org> on Sunday December 16, 2001 @07:20PM (#2712389) Homepage
    A Lord of the Rings game was released on ZX Spectrum. Like Hobbit it was a text adventure.

    Here are some screenshots:-jfedor
  • I've seen /. sigs that have better graphics.

Intel CPUs are not defective, they just act that way. -- Henry Spencer

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